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  #1  
Old 07-25-2008, 09:19 PM
excaliber7388 excaliber7388 is offline
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Community Scripting Project

Remember when I was working on the DR Computer? It was able to send in game email, chat, had some web browser functions, games, and more? Well, I was thinking, what if we made something like that?
It wouldn't need graphics, or to be called a computer though. Just a bunch of utilities you could get to from Graal, via a keyboard shortcut.

Press some button, and up pops this assistant. No need to open another program. It could have minigames, chat, a calculator, text editor, maybe even integrate scripting and staff tools into it. Instead of pressing F7 for the playerlist, F6 for the RC, F5 for the level, and F4 for the editor, why not have all those be part of this assistant, and accessible from one button? People would be able to assign keyboard shortcuts for the functions they use the most.

We'd all design a few functions, and one main one. It would be integrated into the graal client eventually (if we do it well enough).
What do you think? Want to start claiming functions and classes to make?
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Old 07-25-2008, 09:20 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Sounds interesting. I'd claim something if I knew what you're looking to include.
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Old 07-25-2008, 09:42 PM
excaliber7388 excaliber7388 is offline
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Calculators, player image changers (setbody, save slots, etc).
Basically, all the utilities you find on servers, in one place. As well as some utilities you'd find on a computer, like a notepad, calculator, etc.
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Old 07-25-2008, 09:45 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Valikorlia has a notepad. It could be touched up to allow users more than one file... with Inverness' permission, of course.

I have a music playlist that I've been wanting to completely redo.
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Old 07-25-2008, 11:51 PM
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Hmm, interesting.
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Old 07-26-2008, 12:28 AM
Loriel Loriel is offline
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If anything the community should focus on something that is actually useful to most playerworlds or people wanting to create playerworlds, or on just documentation/learning material.
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Old 07-26-2008, 12:37 AM
LoneAngelIbesu LoneAngelIbesu is offline
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We could document the entire project and release the scripts as open-source.
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Old 07-26-2008, 12:39 AM
Loriel Loriel is offline
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How does that help someone who wants to make a playerworld? Playerworlds need quests and ****, not an ad hoc informally-specified bug-ridden slow implementation of half of a desktop environment.
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Old 07-26-2008, 12:45 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Originally Posted by Loriel View Post
How does that help someone who wants to make a playerworld? Playerworlds need quests and ****, not an ad hoc informally-specified bug-ridden slow implementation of half of a desktop environment.
That's rather insulting. Nobody is going to script an open-source server, either. That's just deterrent to your entire point. A project like this can show new scripters how to use certain functions, tricks, and the like.
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Old 07-26-2008, 12:54 AM
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Nobody is going to script an open-source server, either..
I wanted to do that with Mythic, I even had a thread with all scripts in it. But, I killed that idea when graal.net crashed and took them all with it. I might see myself doing it again in the future, undecided at this point.
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Old 07-26-2008, 01:04 AM
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That's rather insulting. Nobody is going to script an open-source server, either. That's just deterrent to your entire point. A project like this can show new scripters how to use certain functions, tricks, and the like.
I am not sure what you are going on about, but I am tempted all the time to demand in the Future Improvements forum that everybody can view every server's scripts and save their levels. There is really no downside.
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  #12  
Old 07-26-2008, 02:01 AM
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Quote:
Originally Posted by Loriel View Post
I am not sure what you are going on about, but I am tempted all the time to demand in the Future Improvements forum that everybody can view every server's scripts and save their levels. There is really no downside.
There is a downside, and that is that some people don't want their scripts on other servers. It won't happen, anyway.
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  #13  
Old 07-27-2008, 08:56 PM
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Quote:
Originally Posted by Loriel View Post
I am not sure what you are going on about, but I am tempted all the time to demand in the Future Improvements forum that everybody can view every server's scripts and save their levels. There is really no downside.
Downside: I won't work for Graal servers anymore. Don't know about others, but I think the code gallery is easily accessable enough for player's who need scripts.
The last thing we need is servers which are practically exact duplicates of each other.
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  #14  
Old 07-26-2008, 02:04 AM
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How does that help someone who wants to make a playerworld? Playerworlds need quests and ****, not an ad hoc informally-specified bug-ridden slow implementation of half of a desktop environment.
Agreed. Seems stupid. :S
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  #15  
Old 07-26-2008, 02:09 AM
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There is a downside, and that is that some people don't want their scripts on other servers. It won't happen, anyway.
Such an ignorant thought. You'd think developers on Graal had kind of gotten over that kind of thing and started aiming for something bigger, like improving the quality and amount of decent servers around. This certainly isn't helping anything. The actual downside would be people using these public scripts to apply for staff jobs, but that could happen even now with the Code Gallery and it hasn't been an issue so far.

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Why do you think that? If we work together to script something and it's released for Graal as a whole, posting the code only helps people learn. If we script a server and release the code, we're only providing copy/paste systems.
The former takes time, while the latter saves time in most cases. What is the point in 50-odd playerworlds all scripting the same generic systems (most of the time) when they could be focusing on their server-specific scripting.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 07-26-2008, 02:12 AM
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The former takes time, while the latter saves time in most cases. What is the point in 50-odd playerworlds all scripting the same generic systems (most of the time) when they could be focusing on their server-specific scripting.
I agree with what you said, and in addition, learning from openly available scripts that are actually useful for a playerworld is going to be worth more than learning from random gimmick scripts.
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  #17  
Old 07-26-2008, 02:17 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Originally Posted by Rufus View Post
The former takes time, while the latter saves time in most cases. What is the point in 50-odd playerworlds all scripting the same generic systems (most of the time) when they could be focusing on their server-specific scripting.
That's just completely opposite of the entire purpose of providing scripts to help people learn. People already copy and paste examples, and you're saying that they should be able to have a copy and paste server? You know as well as any other that if you provide a newbie scripter with completed code, they aren't going to bother to learn what the code does.

A project like this would (a) provide examples of coding techniques and (b) provide a useful, extra feature to the Graal client. What's so bad about that? If you think providing baddy scripts is useful, then go ahead and do it. Why say that something like this shouldn't happen just because it doesn't provide any core server systems?
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  #18  
Old 07-26-2008, 12:41 AM
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I agree with Loriel, try replicating the defaults that Stefan wont release so playerworlds have that rather than the generally untouchable, or some decent baddies.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #19  
Old 07-26-2008, 01:08 AM
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I want a baddy script so I don't have to try to make it myself.
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Old 07-26-2008, 01:24 AM
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I want a baddy script so I don't have to try to make it myself.
Agreed.
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  #21  
Old 07-26-2008, 05:01 AM
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I want a baddy script so I don't have to try to make it myself.
I don't want to reinvent the wheel.

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Originally Posted by LoneAngelIbesu View Post
You know as well as any other that if you provide a newbie scripter with completed code, they aren't going to bother to learn what the code does.
They'll learn their lesson when it's time to maintain the code and they realize that they can't fix anything.

Quote:
Originally Posted by xXziroXx View Post
I wanted to do that with Mythic, I even had a thread with all scripts in it. But, I killed that idea when graal.net crashed and took them all with it. I might see myself doing it again in the future, undecided at this point.
Do it!
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  #22  
Old 07-26-2008, 05:15 AM
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I don't want to reinvent the wheel.
But, in the case of baddies, Graal changed the roads. We need a new wheel.
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  #23  
Old 07-26-2008, 01:09 AM
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^ The exact reason why entire servers shouldn't be made open-source.
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Old 07-26-2008, 01:33 AM
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^ The exact reason why entire servers shouldn't be made open-source.
What post is that responding to?
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Old 07-26-2008, 05:04 PM
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^ The exact reason why entire servers shouldn't be made open-source.
Baddies are typically very complex scripts and few have the ability to make them. It would benefit Graal as a whole if there was an open-source modular baddie script that servers could use and customize to fit their server.

If I ever get around to making a baddie it will most definitely be open source.
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Old 07-26-2008, 01:36 AM
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The one above it. Inverness'.
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Old 07-26-2008, 01:52 AM
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The one above it. Inverness'.
In that case, it is a pretty bad reason.
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  #28  
Old 07-26-2008, 02:03 AM
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Originally Posted by Loriel View Post
In that case, it is a pretty bad reason.
Why do you think that? If we work together to script something and it's released for Graal as a whole, posting the code only helps people learn. If we script a server and release the code, we're only providing copy/paste systems.
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Old 07-26-2008, 02:29 AM
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Quote:
Originally Posted by Rufus View Post
Apologies, I didn't know this "community scripting project" was to help people learn.
It wasn't until I suggested it...

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If anything the community should focus on something that is actually useful to most playerworlds or people wanting to create playerworlds, or on just documentation/learning material.
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We could document the entire project and release the scripts as open-source.
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Old 07-26-2008, 02:41 AM
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How about you all just make your own server together (NOT SEPARATE, TOGETHER!)
And with a good idea it could actually go somewhere >.>
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Old 07-26-2008, 02:44 AM
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How about you all just make your own server together (NOT SEPARATE, TOGETHER!)
And with a good idea it could actually go somewhere >.>
Because I don't have a gold account, and I'm not shoveling out money for one when I have RC access and free reign of the NPC-Server on Valikorlia...
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Old 07-26-2008, 03:06 AM
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Because I don't have a gold account, and I'm not shoveling out money for one when I have RC access and free reign of the NPC-Server on Valikorlia...
sounds fun then!
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Old 07-26-2008, 04:07 AM
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With everyone contributing, it would be open source (all on the forums) for all servers to use. It won't be things that people will want for server content (movement systems, etc), but they will be useful as utilities and learning tools.
It would be an interesting way to improve the functionality of graal, without waiting for a new version.
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  #34  
Old 07-26-2008, 08:06 PM
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Old 07-26-2008, 08:06 PM
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Old 07-26-2008, 08:36 PM
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Again, might I ask why you people are saying "No, don't do this. I don't like the idea."? I personally don't care if you like the idea or not. I like it. I'll do it.
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Old 07-26-2008, 08:57 PM
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Quote:
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Again, might I ask why you people are saying "No, don't do this. I don't like the idea."? I personally don't care if you like the idea or not. I like it. I'll do it.
They are probably saying they don't like the idea because they do not like the idea. Call that a clever leap.

I also think this is a terrible idea (not to mention the threadstarter did so just for attention.)

If we are going to make open scripts, we can actually make something useful instead of something that just does the job of what is already done. Like as said before, perhaps baddies.
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Old 07-26-2008, 09:01 PM
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Because we shouldn't be giving out core systems for people to copy and paste. I don't care if people think they're hard; they've been done before without an "open-source, modular script". But if you want to, go ahead. It's your prerogative.

(That's how people should be responding. Not "this is so useless, it's so stupid; don't do it at all".)
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Old 07-26-2008, 09:25 PM
Loriel Loriel is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
Because we shouldn't be giving out core systems for people to copy and paste.
Yes, we should, so that playerworlds actually get done instead of dying pitifully in the depths of the server list.

By "we should", I mean "you guys who actually do gs2 should"
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Old 07-26-2008, 09:20 PM
excaliber7388 excaliber7388 is offline
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We do give out core systems: The entire Mac client is based off of scripts

I'm just saying add more functionality through scripts. Maybe it would be put in the next client.

But I can see you all are too stuck up to work on a community project anyway (hopefully, none of you are too surprised when you're hired by a programming firm of some sort, and find you're only making one class for the program).
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