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  #1  
Old 06-18-2007, 05:41 PM
D4rKv310c1ty D4rKv310c1ty is offline
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Tileset issue.

Right, at the moment i'm trying to play around with a new tileset for the server i'm starting work on (Symphonia) - thing is when I use this script:
NPC Code:
//#CLIENTSIDE
if(created)
{
addtiledef symp_main-tiles.png,,;
}



Simple enough right?

But then my level editor goes all funny. (attached.)

Before you asked the stupid, obvious and mildly patronising question:
Yes, i'm sure that the tileset is the correct one and that it is spelt correctly.

:X
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  #2  
Old 06-18-2007, 06:06 PM
Inverness Inverness is offline
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Is the image the right dimensions and everything? Try using #L for the level?
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  #3  
Old 06-18-2007, 06:07 PM
Grey Grey is offline
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Try using a removetiledefs; and then trying the addtiledef. If that does not work try adding the name of the level you're working in the addtiledef.

Tilesets are fiddly.
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  #4  
Old 06-18-2007, 06:08 PM
Inverness Inverness is offline
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Quote:
Originally Posted by Grey View Post
Try using a removetiledefs; and then trying the addtiledef. If that does not work try adding the name of the level you're working in the addtiledef.

Tilesets are fiddly.
NO U
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Old 06-18-2007, 06:19 PM
Grey Grey is offline
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Quote:
Originally Posted by Inverness View Post
NO U
WTF!! NO U!
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  #6  
Old 06-18-2007, 07:32 PM
Matt Matt is offline
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Double check to make the sure the tileset image is within your graal folder of course.
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  #7  
Old 06-18-2007, 07:56 PM
WanDaMan WanDaMan is offline
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Post the tileset if all else fails, it'll be set wrong!
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  #8  
Old 06-18-2007, 08:54 PM
DustyPorViva DustyPorViva is offline
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If it's in the editor, try setting an NPC to the tileset image to make sure if it's the image or not. If it's the image, set it to indexed mode, if it's not the image, try filling in the blanks, IE the level and the type.
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  #9  
Old 06-19-2007, 02:11 AM
D4rKv310c1ty D4rKv310c1ty is offline
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Nope, none of them seem to have worked.
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  #10  
Old 06-19-2007, 03:14 AM
DustyPorViva DustyPorViva is offline
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You're not being very specific?
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  #11  
Old 06-19-2007, 04:17 AM
Sage_Shadowbane Sage_Shadowbane is offline
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NPC Code:
//#CLIENTSIDE
if(created)
{
addtiledef symp_main-tiles.png, , 0;
}



Have a nice day.
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  #12  
Old 06-19-2007, 04:57 AM
godofwarares godofwarares is offline
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Quote:
Originally Posted by Sage_Shadowbane View Post
NPC Code:
//#CLIENTSIDE
if(created)
{
addtiledef symp_main-tiles.png, , 0;
}



Have a nice day.
Zing.

PHP Code:
//#CLIENTSIDE
if (created)
{
  
setstring levelstartLEVELSTART;

  
removetiledefs;
  
addtiledef symp_main-tiles.pnglevelstart0;

Replace LEVELSTART with what your level starts with. e.g. symponlinestartlocal.nw = symp.
It also helps to have it in 8-bit (256 colors) and to have it in the folder that the level is in.
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