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  #1  
Old 04-02-2007, 09:39 PM
Chandler Chandler is offline
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Systems Core

http://skyld.vip.graal.net/wikka.php?wakka=SystemCore

You'll see how it works. If you have any questions, feel free to ask!
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Old 04-03-2007, 01:35 AM
theHAWKER theHAWKER is offline
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why would u need this?
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Old 04-03-2007, 01:38 AM
Rapidwolve Rapidwolve is offline
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For people to study.
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Old 04-03-2007, 08:31 AM
Chandler Chandler is offline
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I use it on a playerworld I work on, I can make weapons in a matter of seconds. It's also all about this one weapon, this one weapon should control all the players actions. That's how it's planned.
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Old 04-03-2007, 08:35 AM
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Quote:
Originally Posted by Chandler View Post
I use it on a playerworld I work on, I can make weapons in a matter of seconds. It's also all about this one weapon, this one weapon should control all the players actions. That's how it's planned.
Interesting.


Good Work!
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Old 04-03-2007, 01:00 PM
Chompy Chompy is offline
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Quote:
Originally Posted by Chandler View Post
http://skyld.vip.graal.net/wikka.php?wakka=SystemCore

You'll see how it works. If you have any questions, feel free to ask!
Nice! It looks interesting :]

PS: the doAction() you used in the other example could be in the SystemCore :P
___(For lazy people?)
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Old 04-03-2007, 01:59 PM
Twinny Twinny is offline
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I'd try and have most of those functions in a class so I could do player.doFunkyStuff(); but it's all good .
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Old 04-03-2007, 06:55 PM
Chandler Chandler is offline
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Quote:
Originally Posted by Twinny View Post
I'd try and have most of those functions in a class so I could do player.doFunkyStuff(); but it's all good .
Hmm, you can do that clientside? *tests
Oh cool, it works!
PHP Code:
//#CLIENTSIDE
function onCreated()
  
player.join("cFunctions");
function 
onPlayerChats()
  if (
player.chat.starts("doFunction"))
    
player.(@player.chat.substring(6).trim())(); 
PHP Code:
//#CLIENTSIDE
public function drawText()
  
player.chat "Found Function!"
Thank you!
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