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  #1  
Old 07-14-2001, 09:40 PM
NeoNPL NeoNPL is offline
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Cool New Train ideas....

Heres an idea i been thinking about...

aswell as having the mnt antora train why not have smaller trains with 1 carriage and a select people of drivers with the (Train Driver) Tag that have an NPC and that makes a small train come to them (1 train per NPC) that are different colors with the owners name on it and they sit at the front and drive it like a draisine S to speed up A is a brake Leave to get off Up,Down,Left,Right keys to drive they stop at stations and players can get on.

What ya think?

Post ya opinions here.

Also if u do use this could i hire the ppl to be drivers
Limit it to 5
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  #2  
Old 07-14-2001, 10:18 PM
Lugie Lugie is offline
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yes where you can buy trains, for like 3000 gralat or something.
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  #3  
Old 07-14-2001, 10:54 PM
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First I will optimize it a little bit
(so level warps doesn't lag)
and will make automatic stops at
train stations and continouing after
30 seconds, also show smoke clouds
when the train is running.

Things we could do:
- switches (for changing the default direction
where the train is going to, e.g. for doing
a visit to the horse race track)
- waggons can be pushed away from the
railroad, and be attached to other
locomotives; would be good for things like
robbing
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  #4  
Old 07-14-2001, 11:07 PM
NeoNPL NeoNPL is offline
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Question

sounds cool!

But what about my idea ya gunna think about it ?
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  #5  
Old 07-14-2001, 11:31 PM
Knightoffrost Knightoffrost is offline
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Quote:
Originally posted by NeoNPL
sounds cool!

But what about my idea ya gunna think about it ?
he probably wont,because he just stated his comments
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  #6  
Old 07-15-2001, 02:12 AM
Juron Pilo Juron Pilo is offline
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drivers with the (Train Driver) Tag that have an NPC and that makes a small train come to them

Sorry but I think it would be almost impossible to actually have a train "hunt down" a person. Well I suppose it could be done but it would require a ton of scripting telling the train to "turn here if the player is here" for each turning point and destination.

Oh yeah, I think it would be a good idea to have the draisine cost money so theres actually a reason to ride a train. *Waits for the shouts from people who don't like spending cash*

PS: Sorry if I don't take the time to write this out better or use the quote stuff but I keep getting Runtime errors whenever my mouse goes over the vb code junk....

Last edited by Juron Pilo; 07-15-2001 at 02:15 AM..
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  #7  
Old 07-15-2001, 02:13 AM
Knightoffrost Knightoffrost is offline
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Quote:
Originally posted by Juron Pilo
drivers with the (Train Driver) Tag that have an NPC and that makes a small train come to them

Sorry but I think it would be almost impossible to actually have a train "hunt down" a person. Well I suppose it could be done but it would require a ton of scripting telling the train to "turn here if the player is here" for each turning point and destination. Sorry if I don't take the time to write this out better but I keep getting Runtime errors whenever my mouse goes over the vb code junk....
It isint that hard. The NPC Server would control it easily.. LIke bomy pets will find you when you say "bomy o bomy"
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  #8  
Old 07-15-2001, 03:50 AM
Juron Pilo Juron Pilo is offline
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hrm

The bomy walks directly toward you... the train has to stay on the tracks.... and for that matter the bomy still needs commands that warp the bomy right to you
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Old 07-15-2001, 04:06 AM
Rekad Rekad is offline
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my train ideas:

trains deal damage: 2.5 hearts if you get hit by one, and make trains have a huge noise as they approach someone.

train take long time to stop, and they have to run on a constant schedule.

the train scheduel is kept in the signs beside the track.

tickets to ride trains, and large trains with inside cabins.

people can use rope to tie people to the tracks, and players tied to the track take double damage from the train, making for some interesting RP events.

players tied up can be carried around, but not thrown.

a player must be netted or killed to be tied up.

make the trains bigger in size, so it players can get into the train. (Make the Train about the size of Tyhm's train on Classic)



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  #10  
Old 07-15-2001, 04:24 AM
Juron Pilo Juron Pilo is offline
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You can RP a lousy rope by rping it... just like I will drink water *takes a sip of water from his cup* you say there is no cup npc? too bad I'm rping!
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  #11  
Old 07-15-2001, 05:49 AM
Rekad Rekad is offline
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Quote:
Originally posted by Juron Pilo
You can RP a lousy rope by rping it... just like I will drink water *takes a sip of water from his cup* you say there is no cup npc? too bad I'm rping!
but some people are more visual, plus the non RPers will have fun taking newbis and tyeing them to the tracks.
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  #12  
Old 07-15-2001, 10:23 AM
Falcor Falcor is offline
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Hehehehe I am Snydley Whiplash!!!
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  #13  
Old 07-15-2001, 09:51 PM
Rekad Rekad is offline
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Quote:
Originally posted by Falcor
Hehehehe I am Snydley Whiplash!!!
fool! thats what I wanted to do!
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  #14  
Old 07-16-2001, 01:14 PM
Juron Pilo Juron Pilo is offline
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We can't program in every single possible event... that would be something that doesn't happen often, people getting tied to tracks...
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  #15  
Old 07-16-2001, 01:20 PM
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hmm...wonder if it'd be possible to warp the player to another level while they're attached to the train npc, then warp them back to the train if they exit that level...
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  #16  
Old 07-16-2001, 01:38 PM
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CHICKEN!!!! first one to get off the track loses first one to get hit also loses
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  #17  
Old 07-17-2001, 01:57 AM
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How about you go IN the train, the doors close, then the train rockets across the track, then the doors open but lead to a different station.
The player spends the whole journey inside a house, basically, while the train's image moves.
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  #18  
Old 07-17-2001, 11:42 PM
konidias konidias is offline
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Making the outside train images much bigger than they already are would look terrible.. Like right now when the train takes tight corners the cars are halfway off the track.. now picture it bigger.. you wouldnt even be able to tell they train was on a track it would just inhale everything lol
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  #19  
Old 07-20-2001, 04:15 PM
NeoNPL NeoNPL is offline
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i didnt mean the train to hunt you down i meant the NPC server would decide where the closest track to you is and place your train there.
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  #20  
Old 07-20-2001, 04:34 PM
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Quote:
Originally posted by Rekad
and make trains have a huge noise as they approach someone.
Great ideas except for what I bolded. What if you have your sounds on Graal turned off? :T
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  #21  
Old 07-20-2001, 05:03 PM
entravial entravial is offline
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there needs to be train crashes (two trains crash into each other)
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  #22  
Old 07-20-2001, 05:03 PM
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I think that'd be hard to script and would lag 56kers. AND YOU CANNOT WIN, MONKEY BOY.
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  #23  
Old 07-20-2001, 05:05 PM
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i have a 56k modem

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  #24  
Old 07-20-2001, 05:06 PM
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Then why did you think of such a thing?! Get cable. :T Or DSL.
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  #25  
Old 07-20-2001, 05:08 PM
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we've got a big fat satilite on our roof that we don't use!
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  #26  
Old 07-20-2001, 05:12 PM
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USE THAT MY AVATAR IS TEMPORARY TOO.
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  #27  
Old 07-21-2001, 12:49 AM
Rekad Rekad is offline
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Quote:
Originally posted by Juron Pilo
We can't program in every single possible event... that would be something that doesn't happen often, people getting tied to tracks...
thats because kidnapping and ransom isnt around enough.
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