Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Today's Posts

View Poll Results: Good idea?
Good idea 3 75.00%
Bad idea 0 0%
Meh, not a priority. 1 25.00%
Only a good idea if: ... 0 0%
Voters: 4. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 11-11-2006, 11:51 PM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Defaults: How to Help Graal

Hee hee, had to bring back the wave.

But seriously - as it stands, servers start blank. If you want a really simple HP System, I think Stefan has one scripted...somewhere...it's actually in an announcement under the NPC Scripting Tutorial in the NPCs forum. It may or may not be in the wiki. It may or may not be in graal.net. It may or may not still be supported.
It's just too distributed. Why not start servers off with a single set of simple, supported scripts?
I'm working on simple baddies on the Playerworlds Main forum (as part of an effort to make sure they're globally available)...anything else? Serverside movement control, scripted damage system, chat-override...?

A variation on a theme: What if Graal had its own compression filetype? Nothing fancy, just renamed Zip files - any archive technology that allows multiple files within a single folder-structure...that way, one could distribute Serverside Baddies in one file instead of
1) Download the zip
2) Unzip to a folder on your desktop
3) Move the graphics to your server's graphics folder
4) Move the ganis to your server's gani folder
5) Move the sample level to your server's levels folder, rename if necessary
6) Open the text file
7) Select a script (not including the header with class-name)
8) Copy and paste that script as a new Joinable class
9) Repeat steps 7 and 8 for all other Join Scripts
10) Copy the Baddy NPCs into all applicable levels
11) [finally] script your doors, dungeons, etc. around the baddies.

Steps 1-9 could be condensed to:
1) Download the GPack file.
2) On RC, hit Install GPack. If anything's a file-name-overlap, rename as necessary.
10) Copy the Baddy NPCs into all applicable levels
11) [finally] script your doors, dungeons, etc. around the baddies.

I know it'd make MY life easier...plus you could backup your entire server into one GPack file (an option ONLY available to owners, as the possibility of abuse is way too high for disgruntled LAT Admins), restore your entire server, copy it to dev, etc...
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233

Last edited by Tyhm; 11-12-2006 at 01:53 AM.. Reason: Ooh idea!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.