
02-19-2006, 05:46 AM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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changing player.z makes player.paused = false
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I made a weapon script, "Hover Boots" on Classic. All it does is change the player.z value. However, when they're on, player.paused is always false. I've had this problem for a while, just thought that my movement system needed a little bit of debugging... but now that I've debugged it, I've tested it... and it's definitely setting player.paused to false. |
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