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Old 09-18-2005, 04:55 AM
Inverness Inverness is offline
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Location: Houston, Texas
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Inverness is a jewel in the roughInverness is a jewel in the rough
More Advanced NPCServer

I think it would be good to be able to specify the type of an NPC within the script and be able to put variables in it that are outside the normal weapon script something like in Java. For example: as hidden and image. Because putting a negative before the weapon name really annoys me, and I don't like putting brackets around a function's object when I call it from a hidden weapon -.-

A few more usefull things I could think of would be:
  • Global functions without an object, like the built in stuff.
  • Modify the Control-NPC? (Built-in Fuctions) with 'Reset' to restore to normal.
  • Script 'packages': my Weapons/NPCs/Classes sorted by packaged before their type. Something that could be activated/deactivated on command.
  • Add Database NPCs without a level name, like the Control-NPC.

I could probably come up with more little goodies that would just make the whole thing alot better, but alas i'm sleepy o.o
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