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  #1  
Old 08-13-2005, 09:52 AM
someonesomewhere someonesomewhere is offline
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New Map Idea!

Ok, this map will have no new classes, just a different mix of the other ones. However, the map itself is an Installation-type map. Of course, no jetpack.
Now, There would be four teams; just take the classes and teams from Koth. There would also only be a set amount of members to a team: 4 should be the limit. Each game round lasts 12:30, or until one team wins. The teams should either be chosen by a script that randomly divides them up, or people will select the teams from a terminal in the planet dropship. Once a team is full, no players will be able to join it. Also, The round Starts immediately after all teams are filled. Each team starts in a corner of the map, and the map itself, being an installation, is a maze type map. there should be automatic doors, like the one in the dropship, but should be in the setting of the installation. The winning team should win $100 and be given 50 exp.

In the event that no one wins, it is either a tie, or the team with the most remaining players wins. After a player dies, he/she is sent to an Iricia Jail-esque area until the game ends.
Anything to add/edit to this idea?
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  #2  
Old 08-13-2005, 03:48 PM
Wind_Master Wind_Master is offline
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Quote:
Originally Posted by someonesomewhere
Ok, this map will have no new classes, just a different mix of the other ones. However, the map itself is an Installation-type map. Of course, no jetpack.
Now, There would be four teams; just take the classes and teams from Koth. There would also only be a set amount of members to a team: 4 should be the limit. Each game round lasts 12:30, or until one team wins. The teams should either be chosen by a script that randomly divides them up, or people will select the teams from a terminal in the planet dropship. Once a team is full, no players will be able to join it. Also, The round Starts immediately after all teams are filled. Each team starts in a corner of the map, and the map itself, being an installation, is a maze type map. there should be automatic doors, like the one in the dropship, but should be in the setting of the installation. The winning team should win $100 and be given 50 exp.

In the event that no one wins, it is either a tie, or the team with the most remaining players wins. After a player dies, he/she is sent to an Iricia Jail-esque area until the game ends.
Anything to add/edit to this idea?
why only 4 players a team???? ppl will have 2 wait like 4ever 2 play cause 13 min is a long time.....but other than that i like it
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  #3  
Old 08-13-2005, 04:34 PM
someonesomewhere someonesomewhere is offline
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Well, you could bump it up to 6 players, but if you set it too high, then there won't be enough players for it to start >.<
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  #4  
Old 08-13-2005, 05:06 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by someonesomewhere
Ok, this map will have no new classes, just a different mix of the other ones. However, the map itself is an Installation-type map. Of course, no jetpack.
Now, There would be four teams; just take the classes and teams from Koth. There would also only be a set amount of members to a team: 4 should be the limit. Each game round lasts 12:30, or until one team wins. The teams should either be chosen by a script that randomly divides them up, or people will select the teams from a terminal in the planet dropship. Once a team is full, no players will be able to join it. Also, The round Starts immediately after all teams are filled. Each team starts in a corner of the map, and the map itself, being an installation, is a maze type map. there should be automatic doors, like the one in the dropship, but should be in the setting of the installation. The winning team should win $100 and be given 50 exp.

In the event that no one wins, it is either a tie, or the team with the most remaining players wins. After a player dies, he/she is sent to an Iricia Jail-esque area until the game ends.
Anything to add/edit to this idea?
Isnt that basicly Team Elimination? Elimination is fun an all (I mean DM) But How fun would it be to go around 4 v 4 avin a big small battle... xD It would cause alot and i mean ALOT! of teaming.. wich i luv so bring it on rofl i can handle a 4 on 1 anyday
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  #5  
Old 08-13-2005, 07:53 PM
Bl0nkt Bl0nkt is offline
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Not just 4 vs. 4.

More like, 4 vs. 4 vs. 4 vs. 4 vs. 4 vs. 4.

There aren't just two teams.
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  #6  
Old 08-13-2005, 10:34 PM
someonesomewhere someonesomewhere is offline
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Quote:
Originally Posted by Bl0nkt
Not just 4 vs. 4.

More like, 4 vs. 4 vs. 4 vs. 4 vs. 4 vs. 4.

There aren't just two teams.
16 people, 4 teams. It could end up 2 teams, 3, or even all four at the same time. Also, only ONE member of each team can be a medic. And in case you haven't figured it out, if Koth classes and teams are used, there will be Commander class again
Now, there could be doors that needed to be destroyed, much like the doors from Era. HP shouldn't be more than 250. Also, since the map is an Installation-type map, I'm not sure chainguns should be allowed. It would be like shooting fish in a barrel if one person lured a whole team into a passage with no other ways out except straight back, and the other 3 people started firing chainguns at them
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