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  #1  
Old 08-09-2005, 09:46 PM
Bl0nkt Bl0nkt is offline
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Class Points

Well, I was thinking about how there is so little to do with war on Zone. Most of the time the players scurry around until they find someone to kill then engage in combat. I was thinking of creating a class point system for Zone that would enforce teamwork in Zone along with the proper use of classes.

We could put a "Class" column in the 'e' menu that lists your points. For every good thing you do you get an extra class point. At the end of the round, each class point counts towards 25 experience.

We'll start with medics.

Medic
There's a shortage of medics in Zone due to the slowness of them and lack of anything to do but heal people. I was thinking of this. I created a wounded gani that when a player is killed (with the exeptions of explosions), they fall to the ground wounded. When this happens, the medics radar shows a red cross icon (). The medic has 15 seconds to get there before the wounded soldier dies. If the medic heals him, he gets a class point. If a soldier is healed, he goes to 30 hp which could then be healed further by a medic. For every sum of 100hp healed by a medic, they earn another class point (this does not include if the soldier is dead).

Defender
The Defenders are meant to... well... defend. I see so many times the Defenders (what little there are of them) rampaging around like everyone else. The Defenders earn class points by defending friendly bases. For every two minutes they stand on a base, they earn a class point. For every enemy they kill within the radius of a friendly base, they earn a class point.

Marine
Marines, as I see them, are basically assault units. Marines gain a class point for every base they take over and a class point for every enemy they kill within the radius of an enemy base.

Grenadier
Grenadiers are generally the heavy artillery guys. They get a point for every enemy they kill with explosives and a point for every vehicle they destroy (a good reason to instate magnet mines). They can also possibly be doubled as a vehicle repair man. I'll be glad to make the gani if someone gives me some wrench gfx. Of course, repairing a vehicle will count as one class point.

Commando
The way I see, Commandos have no real purpose but to be the rambos of the army. For Commandos, they get a class point for every five kills they recieve.

Heavy and Light Infantry
These guys can double as resuppliers. They will be equiped with ammo bags and for every sum of 100 bullets they resupply, they earn a class point.

Misc.
These ideas are generally any other way to earn class points for all classes. For being in a squad (staying in a group of people walking around taking bases and such), for how many people are together at once, the quicker you earn class points.

For example-- There are three people roaming Zone in a group. Together, you take a base. The more people in that group, the more points you earn for taking a base, and defending bases.

So, whad'ya think?
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  #2  
Old 08-09-2005, 09:51 PM
Wind_Master Wind_Master is offline
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Quote:
Originally Posted by Bl0nkt
Well, I was thinking about how there is so little to do with war on Zone. Most of the time the players scurry around until they find someone to kill then engage in combat. I was thinking of creating a class point system for Zone that would enforce teamwork in Zone along with the proper use of classes.

We could put a "Class" column in the 'e' menu that lists your points. For every good thing you do you get an extra class point. At the end of the round, each class point counts towards 25 experience.

We'll start with medics.

Medic
There's a shortage of medics in Zone due to the slowness of them and lack of anything to do but heal people. I was thinking of this. I created a wounded gani that when a player is killed (with the exeptions of explosions), they fall to the ground wounded. When this happens, the medics radar shows a red cross icon (). The medic has 15 seconds to get there before the wounded soldier dies. If the medic heals him, he gets a class point. If a soldier is healed, he goes to 30 hp which could then be healed further by a medic. For every sum of 100hp healed by a medic, they earn another class point (this does not include if the soldier is dead).

Defender
The Defenders are meant to... well... defend. I see so many times the Defenders (what little there are of them) rampaging around like everyone else. The Defenders earn class points by defending friendly bases. For every two minutes they stand on a base, they earn a class point. For every enemy they kill within the radius of a friendly base, they earn a class point.

Marine
Marines, as I see them, are basically assault units. Marines gain a class point for every base they take over and a class point for every enemy they kill within the radius of an enemy base.

Grenadier
Grenadiers are generally the heavy artillery guys. They get a point for every enemy they kill with explosives and a point for every vehicle they destroy (a good reason to instate magnet mines). They can also possibly be doubled as a vehicle repair man. I'll be glad to make the gani if someone gives me some wrench gfx. Of course, repairing a vehicle will count as one class point.

Commando
The way I see, Commandos have no real purpose but to be the rambos of the army. For Commandos, they get a class point for every five kills they recieve.

Heavy and Light Infantry
These guys can double as resuppliers. They will be equiped with ammo bags and for every sum of 100 bullets they resupply, they earn a class point.

Misc.
These ideas are generally any other way to earn class points for all classes. For being in a squad (staying in a group of people walking around taking bases and such), for how many people are together at once, the quicker you earn class points.

For example-- There are three people roaming Zone in a group. Together, you take a base. The more people in that group, the more points you earn for taking a base, and defending bases.

So, whad'ya think?
sounds good 2 me
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  #3  
Old 08-09-2005, 09:56 PM
bahamutstevetff bahamutstevetff is offline
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brilliant idea, more 2 do on zone
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  #4  
Old 08-09-2005, 10:27 PM
Wind_Master Wind_Master is offline
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Originally Posted by bahamutstevetff
brilliant idea, more 2 do on zone
ya it is a good idea and should b put in zone
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  #5  
Old 08-09-2005, 10:48 PM
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Blonkt for some reason i always look forward to seeing ur name on a thread, cuz i no off the bat its bound to be something good/funny
I found myself downloading ur gani before i even new what it was for or if i would want it or not
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  #6  
Old 08-09-2005, 11:18 PM
Bl0nkt Bl0nkt is offline
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Quote:
Originally Posted by juice188
Blonkt for some reason i always look forward to seeing ur name on a thread, cuz i no off the bat its bound to be something good/funny
I found myself downloading ur gani before i even new what it was for or if i would want it or not
<3
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  #7  
Old 08-09-2005, 11:06 PM
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Sounds good.
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Old 08-09-2005, 11:26 PM
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If i might make a suggestion (Slap me if u do not like)
Instead of making classpoints toward exp, we should keep the bounties and make class points a possible way of buying ammo and stuff from vendor.
If not that possibly we could have an upgrade system that could make medics healing abilities stronger for about every 200 class points (Only 3 leves per upgrade per class)
Medics healing ability would go up 7 points for every of the 3 upgrades, Defenders would be able to take less damage from a hit << about 3 less dmg per upgrade (Marines same as Defneders). Gernaders can hold more gernades (4 gernades more per upgrade) Commandos can hold Medpacks << You are welcome 2 change commandos i couldnt think of any upgrades for them that wouldn't make them too lame that everyone would cry over. Finally light and heavy infantry can hold more ammo on the belts they sell (50 more ammo per upgrade).Tell me what you think, im open to people calling me noob and such
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  #9  
Old 08-09-2005, 11:36 PM
Bl0nkt Bl0nkt is offline
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Quote:
Originally Posted by juice188
If i might make a suggestion (Slap me if u do not like)
Instead of making classpoints toward exp, we should keep the bounties and make class points a possible way of buying ammo and stuff from vendor.
If not that possibly we could have an upgrade system that could make medics healing abilities stronger for about every 200 class points (Only 3 leves per upgrade per class)
Medics healing ability would go up 7 points for every of the 3 upgrades, Defenders would be able to take less damage from a hit << about 3 less dmg per upgrade (Marines same as Defneders). Gernaders can hold more gernades (4 gernades more per upgrade) Commandos can hold Medpacks << You are welcome 2 change commandos i couldnt think of any upgrades for them that wouldn't make them too lame that everyone would cry over. Finally light and heavy infantry can hold more ammo on the belts they sell (50 more ammo per upgrade).Tell me what you think, im open to people calling me noob and such
Actually, that idea led me to believe something to add on. Although it would require many weapons to be made, we could make class points unlock weapons for that particular class.

Like once the medic gets 1000 class points, they recieve an m16/m4. When a grenadier gets 2000 points, they get a grenade launcher.
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  #10  
Old 08-10-2005, 01:21 AM
Wind_Master Wind_Master is offline
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Quote:
Originally Posted by Bl0nkt
Actually, that idea led me to believe something to add on. Although it would require many weapons to be made, we could make class points unlock weapons for that particular class.

Like once the medic gets 1000 class points, they recieve an m16/m4. When a grenadier gets 2000 points, they get a grenade launcher.
ummm...how about when medics get 1,000 points their medic healing thing takes no energy away and when they get 5,000 points their healing thing takes away no energy and heals them fully with 1 medic
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Old 08-09-2005, 11:38 PM
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omg i had a good idea << maybe not good but it inspired some1 =D
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Old 08-10-2005, 01:57 AM
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I like the class points idea, especially cause im a commando and im good on the battlefield, i also <3 the medic idea so i know that if im dead i have a chance to live again. not that I die TOO often...*ahem* anyways nice job Bl0nkt u did it again
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  #13  
Old 08-10-2005, 05:27 AM
Wind_Master Wind_Master is offline
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Quote:
Originally Posted by Shadox
I like the class points idea, especially cause im a commando and im good on the battlefield, i also <3 the medic idea so i know that if im dead i have a chance to live again. not that I die TOO often...*ahem* anyways nice job Bl0nkt u did it again
so do u like my idea about medic???
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  #14  
Old 08-10-2005, 05:38 AM
someonesomewhere someonesomewhere is offline
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I did, and since trials can't save, and most people won't spend the time to get 1000 class points, healing and running won't get much worse, if at all.
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Old 08-10-2005, 07:18 AM
Akoalin Akoalin is offline
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Friends would just be on opposite teams and take turns taking the bases... other than that it sounds fine.
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Old 08-10-2005, 07:36 AM
Wind_Master Wind_Master is offline
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Quote:
Originally Posted by Akoalin
Friends would just be on opposite teams and take turns taking the bases... other than that it sounds fine.
hmmm good point....damn.....i cant think of nething 2 help that
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  #17  
Old 08-10-2005, 07:36 AM
Bl0nkt Bl0nkt is offline
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Quote:
Originally Posted by Akoalin
Friends would just be on opposite teams and take turns taking the bases... other than that it sounds fine.
That's why you save logs to RC and you check for rapid base captures. A good banning usually solves the issue. ;]
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  #18  
Old 08-10-2005, 07:40 AM
Wind_Master Wind_Master is offline
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Quote:
Originally Posted by Bl0nkt
That's why you save logs to RC and you check for rapid base captures. A good banning usually solves the issue. ;]
how about not a good ban but how about a jail system (some1 posted that in another thread) so they can think about what they have done
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Old 08-10-2005, 07:40 AM
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Quote:
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how about not a good ban but how about a jail system (some1 posted that in another thread) so they can think about what they have done
Never solved anything.
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Old 08-10-2005, 07:41 AM
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Originally Posted by Bl0nkt
Never solved anything.
ya but i think a banning is 2 harsh....cause if some1 makes 1 mistake they get banned 4ever???
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  #21  
Old 08-10-2005, 08:21 AM
someonesomewhere someonesomewhere is offline
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Eh, good point. I'll be making a thread shortly about this other glitch I found and used for a little bit x.x
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  #22  
Old 08-11-2005, 05:21 AM
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Stefan make this if u dont i will hunt u down Muahahahahahaha
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  #23  
Old 08-13-2005, 03:02 AM
MisterMastermind MisterMastermind is offline
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well since thre's no use for that white flag you should put a symbol of ur team on it then have to wield that to claim the base.
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Old 08-13-2005, 03:52 AM
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well since thre's no use for that white flag you should put a symbol of ur team on it then have to wield that to claim the base.
the white flag shoul b used 2 create a treat which whoever pulled out the white flag will automatically b sent 2 a team prison...until they can excape and defeat whoever is guarding it
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Old 08-14-2005, 04:32 PM
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Quote:
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the white flag shoul b used 2 create a treat which whoever pulled out the white flag will automatically b sent 2 a team prison...until they can excape and defeat whoever is guarding it
BLECH horrible idea i like blonkt's idea of the flag on the base maybe they should put it down with s on a base only it stays there and counts as sum 1 staying on and has like 15 or 30 hp and the have to destroy it the other team to capture the base then stand on it but only like special classes can access it like medic or defender
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  #26  
Old 08-14-2005, 06:57 PM
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I could make a gani for the flag capture if it's added.
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Old 08-14-2005, 08:07 PM
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Quote:
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I could make a gani for the flag capture if it's added.
HEH coool u should be a zone admin and maybe they could teach u how to MAKE stuff
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  #28  
Old 08-15-2005, 02:51 AM
someonesomewhere someonesomewhere is offline
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It'd be neat if someone told me how to check transparancies. Like right now.
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Old 08-15-2005, 03:21 AM
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Quote:
Originally Posted by someonesomewhere
It'd be neat if someone told me how to check transparancies. Like right now.
I don't know how to do .png transparency.

I know how to transparent a .gif format.
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Old 08-15-2005, 05:22 AM
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Quote:
Originally Posted by Bl0nkt
I don't know how to do .png transparency.

I know how to transparent a .gif format.
if you understand a word of this png. gfif. stuff just say "aye" and maybe explain the difference to me.... much appreciation
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Old 08-15-2005, 03:51 AM
someonesomewhere someonesomewhere is offline
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Pm it to me then?
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Old 08-15-2005, 06:39 PM
someonesomewhere someonesomewhere is offline
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There really isn't too much difference from what I can tell, but some .gif files have small animations in them, like a blink, hair moving, etc. And most of the .gif files I see have better quality than .png
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Old 08-16-2005, 01:01 AM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Bl0nkt
Well, I was thinking about how there is so little to do with war on Zone. Most of the time the players scurry around until they find someone to kill then engage in combat. I was thinking of creating a class point system for Zone that would enforce teamwork in Zone along with the proper use of classes.

We could put a "Class" column in the 'e' menu that lists your points. For every good thing you do you get an extra class point. At the end of the round, each class point counts towards 25 experience.

We'll start with medics.

Medic
There's a shortage of medics in Zone due to the slowness of them and lack of anything to do but heal people. I was thinking of this. I created a wounded gani that when a player is killed (with the exeptions of explosions), they fall to the ground wounded. When this happens, the medics radar shows a red cross icon (). The medic has 15 seconds to get there before the wounded soldier dies. If the medic heals him, he gets a class point. If a soldier is healed, he goes to 30 hp which could then be healed further by a medic. For every sum of 100hp healed by a medic, they earn another class point (this does not include if the soldier is dead).

Defender
The Defenders are meant to... well... defend. I see so many times the Defenders (what little there are of them) rampaging around like everyone else. The Defenders earn class points by defending friendly bases. For every two minutes they stand on a base, they earn a class point. For every enemy they kill within the radius of a friendly base, they earn a class point.

Marine
Marines, as I see them, are basically assault units. Marines gain a class point for every base they take over and a class point for every enemy they kill within the radius of an enemy base.
.....
I like the idea of not dieng straight away after .. well dieng lol cause disapearing sux they could make it look better and stupid noobs bringing me ammo would be a help.. well not to me cause my ammo is maxed and i rarely ever run out but could help wen im dueling trails like muroku en stuff.. well i say briliant idea
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Old 08-16-2005, 03:07 AM
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Quote:
Originally Posted by Dante55555
I like the idea of not dieng straight away after .. well dieng lol cause disapearing sux they could make it look better and stupid noobs bringing me ammo would be a help.. well not to me cause my ammo is maxed and i rarely ever run out but could help wen im dueling trails like muroku en stuff.. well i say briliant idea
Thank you. :]
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Old 08-16-2005, 06:53 PM
Dante55555 Dante55555 is offline
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Like its gonna be added tho u know stefan never replys to any of these.. =/
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Old 08-16-2005, 06:58 PM
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Great idea i like it alot.... but i think that it would only really work in icrica.... i mean i like roaming around on alpha alone soemtimes but i love the idea of having a class... if only medics were faster id be one in a heartbeat!


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Old 08-17-2005, 03:09 AM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by ryohazuki90
Great idea i like it alot.... but i think that it would only really work in icrica.... i mean i like roaming around on alpha alone soemtimes but i love the idea of having a class... if only medics were faster id be one in a heartbeat!


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Iricia these days seems to be everyones favourite anyway i know its myn i hate zone wars lol
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Old 08-17-2005, 05:55 AM
anubis_wing anubis_wing is offline
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Quote:
Originally Posted by Dante55555
Iricia these days seems to be everyones favourite anyway i know its myn i hate zone wars lol
IRICIA PWNS CLASS POINT PWNS PUT THEM TOGETHER AND WHAT U GET...........SUPER PWNAGE
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Old 08-17-2005, 03:59 PM
ryohazuki90 ryohazuki90 is offline
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actually..........

Quote:
Originally Posted by anubis_wing
IRICIA PWNS CLASS POINT PWNS PUT THEM TOGETHER AND WHAT U GET...........SUPER PWNAGE
actually i prefer a good war on alpha over icrica anyday. so did dark soul fo rthe longest time but of coarse now he loves icrica as much as teh next guy.. yup alpha's a dying world but i still love it.


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Old 08-17-2005, 06:10 AM
FreakyQueen FreakyQueen is offline
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about the medic, i dont think medics should be able to heal people if they arnt dead. OR, they can, but its -real- slow.
i dont know about forcing people to go in groups though.. i mean, people go in groups cause they are STRONGER. you shouldnt 'force' (give them incentives like class points) to do this. or guard bases or anything.
instead, the classes should be MADE to do this, like defenders work best staying at a base (like the rocket launcher. it only works from bases.. so.. duh, defenders stay on bases to use this.)
change the classes equipment, not how they score points. that will make people fit a 'role' for the team.
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