[QUOTE=Emily_Cruddas]If you want a good RPG, then start from scratch, do your homework, and make sure the game if bug free before you make it public.

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GK isn't based off another game, it was based off of a shared information source (the mudlib) on sourceforge. GraalKingdoms was in its Beta stage when stefan opened it for "testing" and he just left it opened for too long I guess because people got hooked and it was just too long being opened. So closing it and reopening it would of been hard on some people I guess he thought, because they spent alot of time on it.
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I'm not a scripter, but how hard is it to look over a few scripts a day and test them all to see if they work right? without having loopholes(that someone WILL find and abuse) or bugs?
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How hard is it? Pretty hard. The scripters are working
very hard on several projects right now. You can't expect them to do everything in a few days. I mean come on, they are working on GK, v3 client, v3RC, G3D, and stefan is doing stuff for some playerworld some mentioned before I can't remember... And many other things. So give them a break please?
