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  #1  
Old 03-03-2002, 06:09 AM
Link188 Link188 is offline
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Tile Problems

I tried to add renegade tileset, but when i did, the old tiles just got streched! Whats wrong?!
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  #2  
Old 03-03-2002, 06:27 AM
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Here is a pic of my ofline -_-... WHATS WRONG?!
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  #3  
Old 03-03-2002, 12:33 PM
Tyhm Tyhm is offline
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Addtiledef2 is the one with the range. If you're just using a straight addtiledef, it needs to be to the same dimensions as pics1.png
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Old 03-03-2002, 12:36 PM
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Thanks
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  #5  
Old 03-03-2002, 12:40 PM
Link188 Link188 is offline
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// NPC made by Rob Getashu (DeBladen)
if (playerenters) {
toweapons -TILES;
}
if (isweapon) {
addtiledef2 rene_pics1.gif,,1000,1000;
}

Tell me whats wrong with this...The pics1 here is the same size as the regular pics1!
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  #6  
Old 03-03-2002, 01:07 PM
Python523 Python523 is offline
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Quote:
Originally posted by Link188
// NPC made by Rob Getashu (DeBladen)
if (playerenters) {
toweapons -TILES;
}
if (isweapon) {
addtiledef2 rene_pics1.gif,,1000,1000;
}

Tell me whats wrong with this...The pics1 here is the same size as the regular pics1!
I havent used addtiledef2 but don't you need a start level??
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  #7  
Old 03-05-2002, 04:32 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by Link188
// NPC made by Rob Getashu (DeBladen)
if (playerenters) {
toweapons -TILES;
}
if (isweapon) {
addtiledef2 rene_pics1.gif,,1000,1000;
}

Tell me whats wrong with this...The pics1 here is the same size as the regular pics1!
Thats not my script? And you don't need a starting level really. It works fine for me and others.
it's

if (playerenters) {
toweapons -TILES;
}
if (isweapon) {
addtiledef2 rene_pics1.gif,,0,0;
}
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  #8  
Old 03-05-2002, 04:55 AM
Link188 Link188 is offline
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Its still messed! I was testing something...
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  #9  
Old 03-05-2002, 09:12 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by Link188
Its still messed! I was testing something...
Your graal is srewed up or something...
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  #10  
Old 03-05-2002, 05:13 PM
Admins Admins is offline
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Only addtiledef supports images having more than
1000000 pixels.
It's a problem of most video cards to not being able to
handle such big images for DirectX, that's why
pics1.png / tilesets set with addtiledef are divided
into two DirectX surfaces in the memory.
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  #11  
Old 03-06-2002, 02:02 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by Stefan
Only addtiledef supports images having more than
1000000 pixels.
It's a problem of most video cards to not being able to
handle such big images for DirectX, that's why
pics1.png / tilesets set with addtiledef are divided
into two DirectX surfaces in the memory.
So how would we make it?
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  #12  
Old 03-06-2002, 06:59 AM
Admins Admins is offline
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Addtiledef instead of addtiledef2.
Addtiledef2 is only for replacing a few tiles,
so better use addtiledef if you want to replace
the whole tileset.
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  #13  
Old 03-06-2002, 08:19 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by Stefan
Addtiledef instead of addtiledef2.
Addtiledef2 is only for replacing a few tiles,
so better use addtiledef if you want to replace
the whole tileset.
ok cool
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