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  #1  
Old 01-26-2002, 07:19 AM
LiquidIce00 LiquidIce00 is offline
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editor npc -deepwater

I havent finished this but its for the editor npc thing.
I just started 2day and I havent really had a grasp of Stefan's arithmetics yet so this is not perfect..

NPC Code:

// NPC made by LiquidIce
allwatertiles={12+225*16,13+225*16,12+226*16,13+22 6*16,12+227*16};
deepwater=12+227*16;
waterstar={12+225*16,13+225*16,12+226*16,13+226*16 }
if (playerenters) { setarray order,4; }

if (playerenters || timeout) {
if (mousebuttons%2>=1&&this.count=0) {
mousetileL=tiles[mousex-1,mousey];
mousetileR=tiles[mousex,mousey];
mousetileDL=tiles[mousex-1,mousey+1];
mousetileD=tiles[mousex,mousey+1];
this.tilecount=0;
if (mousetileL in allwatertiles) { this.tilecount++; }
if (mousetileR in allwatertiles) { this.tilecount++; }
if (mousetileD in allwatertiles) { this.tilecount++; }
if (mousetileDL in allwatertiles) { this.tilecount++; }
if (this.tilecount<=1) {
if (mousetileL in allwatertiles) { if (!mousetileL=waterstar[0]) { order[0]=deepwater; } }
else { order[0]=waterstar[0]; }

if (mousetileR in allwatertiles) { if (!mousetileR=waterstar[1]) { order[1]=deepwater; } }
else { order[1]=waterstar[1]; }

if (mousetileDL in allwatertiles) { if (!mousetileDL=waterstar[2]) { order[2]=deepwater; } }
else { order[2]=waterstar[2]; }

if (mousetileD in allwatertiles) { if (!mousetileD=waterstar[3]) { order[3]=deepwater; } }
else { order[3]=waterstar[3]; }

tiles[mousex-1,mousey]=order[0];
tiles[mousex,mousey]=order[1];
tiles[mousex-1,mousey+1]=order[2];
tiles[mousex,mousey+1]=order[3];

updateboard 0,0,64,64;
this.count=2;
}
}
if (this.count>0) { this.count--; }
timeout=.05;
}

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  #2  
Old 01-26-2002, 07:24 AM
LiquidIce00 LiquidIce00 is offline
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Here is a s/s..
(the swimmable water i just selected the tile and clicked the 2nd button to flood fill the lvl .. but the deep is the script)
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  #3  
Old 01-26-2002, 07:40 AM
konidias konidias is offline
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Here is the improvement for the sand path I made.. it places less big and small rocks to make it look less generated.
Attached Files
File Type: txt editnpcsandpath.txt (4.0 KB, 183 views)
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  #4  
Old 01-26-2002, 07:41 AM
konidias konidias is offline
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Here is the shallow water path I made, also with less rocks to make it look less generated. Just save both of these to your levels/npcs folder.
Attached Files
File Type: txt editnpcshallowwaterpath.txt (4.1 KB, 195 views)
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  #5  
Old 01-26-2002, 07:42 AM
Oxy-Moron Oxy-Moron is offline
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::love for koni::<3

When will you be releasing the other edit controls you've made?
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  #6  
Old 01-26-2002, 07:42 AM
konidias konidias is offline
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When I get done with the others, I will just put all of them into a zip with a guide and instructions.. it will make it easier then posting one or two files all over.
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  #7  
Old 01-26-2002, 07:44 AM
konidias konidias is offline
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Bwa ha ha >:}
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  #8  
Old 01-26-2002, 07:47 AM
Kasuagi Kasuagi is offline
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Quote:
Originally posted by konidias
Bwa ha ha >:}
hahahahahahahaha

suck up =P
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  #9  
Old 01-26-2002, 07:47 AM
LiquidIce00 LiquidIce00 is offline
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make ur own script other then changing just the tiles ;P
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  #10  
Old 01-26-2002, 07:51 AM
konidias konidias is offline
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Quote:
Originally posted by LiquidIce00
make ur own script other then changing just the tiles ;P
Um.. why? When they are exactly the same pattern with different tiles, it would only make sense to change just the tiles. ";P"
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  #11  
Old 01-26-2002, 07:54 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by konidias


Um.. why? When they are exactly the same pattern with different tiles, it would only make sense to change just the tiles. ";P"
not the one im making
its hard as hell though .. but if I learn the arithmetics crap ill make nething .. Stefan is so skilled .. he > us all * 2
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  #12  
Old 01-26-2002, 07:55 AM
LiquidIce00 LiquidIce00 is offline
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ohh by the way .. dont bother changing all the tiles to hex if ur doing that. . u dont even need to multiply...
like in mine...
allwatertiles={12+225*16,13+225*16,12+226*16,13+22
6*16,12+227*16};
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  #13  
Old 01-26-2002, 07:59 AM
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Quote:
Originally posted by LiquidIce00
ohh by the way .. dont bother changing all the tiles to hex if ur doing that. . u dont even need to multiply...
like in mine...
allwatertiles={12+225*16,13+225*16,12+226*16,13+22
6*16,12+227*16};

? wtf are you talking about?
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  #14  
Old 01-26-2002, 08:00 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by Solareon



? wtf are you talking about?
stefan used hex in his tile id's .. u dont need to use hex .. he might have made that before he made so u can use normal stuff. i dunno
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  #15  
Old 01-26-2002, 08:03 AM
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post some of the hex crap I may whip up a program to fast convert it hex
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  #16  
Old 01-26-2002, 08:04 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by Solareon
post some of the hex crap I may whip up a program to fast convert it hex
windows calculator
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  #17  
Old 01-26-2002, 08:05 AM
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Quote:
Originally posted by LiquidIce00


windows calculator

you stoled my ideas
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  #18  
Old 01-26-2002, 08:06 AM
konidias konidias is offline
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Quote:
Originally posted by LiquidIce00


windows calculator
I find hex easier, and yes I know you can do it that way.
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  #19  
Old 01-26-2002, 08:12 AM
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ya need to figure out how to make it blend with liek sand and shallow water. Never seen a grassy beach before
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  #20  
Old 01-26-2002, 09:04 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by konidias


I find hex easier, and yes I know you can do it that way.
u can do it in ur head if u know how hex works ;P
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  #21  
Old 01-26-2002, 10:28 AM
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Koni you rule!... I'm beginning to see why you like this so much.
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  #22  
Old 01-26-2002, 10:33 AM
Juron Pilo Juron Pilo is offline
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you can do hex in your head if you want to suffer headaches later
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  #23  
Old 01-26-2002, 11:17 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by Juron Pilo
you can do hex in your head if you want to suffer headaches later
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  #24  
Old 01-26-2002, 11:20 AM
Aknts Aknts is offline
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Quote:
Originally posted by Juron Pilo
you can do hex in your head if you want to suffer headaches later
<3
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Old 01-26-2002, 12:07 PM
Questa Questa is offline
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Quote:
Originally posted by LiquidIce00


u can do it in ur head if u know how hex works ;P
You can also do the alphabet in your head. (Gimme a break, its kind of like hex) XD
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Old 01-26-2002, 12:09 PM
ArchOwl ArchOwl is offline
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Re: editor npc -deepwater

Quote:
Originally posted by LiquidIce00
I havent finished this but its for the editor npc thing.
I just started 2day and I havent really had a grasp of Stefan's arithmetics yet so this is not perfect..

NPC Code:

// NPC made by LiquidIce
allwatertiles={12+225*16,13+225*16,12+226*16,13+22 6*16,12+227*16};
deepwater=12+227*16;
waterstar={12+225*16,13+225*16,12+226*16,13+226*16 }
if (playerenters) { setarray order,4; }

if (playerenters || timeout) {
if (mousebuttons%2>=1&&this.count=0) {
mousetileL=tiles[mousex-1,mousey];
mousetileR=tiles[mousex,mousey];
mousetileDL=tiles[mousex-1,mousey+1];
mousetileD=tiles[mousex,mousey+1];
this.tilecount=0;
if (mousetileL in allwatertiles) { this.tilecount++; }
if (mousetileR in allwatertiles) { this.tilecount++; }
if (mousetileD in allwatertiles) { this.tilecount++; }
if (mousetileDL in allwatertiles) { this.tilecount++; }
if (this.tilecount<=1) {
if (mousetileL in allwatertiles) { if (!mousetileL=waterstar[0]) { order[0]=deepwater; } }
else { order[0]=waterstar[0]; }

if (mousetileR in allwatertiles) { if (!mousetileR=waterstar[1]) { order[1]=deepwater; } }
else { order[1]=waterstar[1]; }

if (mousetileDL in allwatertiles) { if (!mousetileDL=waterstar[2]) { order[2]=deepwater; } }
else { order[2]=waterstar[2]; }

if (mousetileD in allwatertiles) { if (!mousetileD=waterstar[3]) { order[3]=deepwater; } }
else { order[3]=waterstar[3]; }

tiles[mousex-1,mousey]=order[0];
tiles[mousex,mousey]=order[1];
tiles[mousex-1,mousey+1]=order[2];
tiles[mousex,mousey+1]=order[3];

updateboard 0,0,64,64;
this.count=2;
}
}
if (this.count>0) { this.count--; }
timeout=.05;
}

its really hard to connect stuff with that
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  #27  
Old 01-26-2002, 11:59 PM
LiquidIce00 LiquidIce00 is offline
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Re: Re: editor npc -deepwater

Quote:
Originally posted by ArchOwl


its really hard to connect stuff with that
u have to go thru the corners and slow ..
i have to find arithmetics so it works fine .. cuz w/ the sand u can connect 1 tile w/ 1 tile .. this u cant u have to have 2 tiles to connect since they are diff.. its hard hehe
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