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  #1  
Old 02-18-2014, 09:31 PM
Kohola_KinG Kohola_KinG is offline
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Exclamation Gang raids and earning points.

It's got that bad that i have to mass out that i have dropped money in the base somewhere to get people to come so i can kill them for points. Nobody raids and when they do you're lucky to get more than 3 people at a time.

It's always the same base, what about switching up the location and changing the levels in it. It's so repetitive.

What about a way for players to earn points for their gang if nobody is raiding?

Thinking we need some changes and updates to bring it back to life a bit. Don't you agree?

We need something to do to earn points if there is no raid. Maybe some gang quests for points? or things to do.
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  #2  
Old 02-18-2014, 09:37 PM
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You can earn points if nobody is raiding, you just need 3 members to be sitting in the base that's the "active base" to get points.
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  #3  
Old 02-18-2014, 10:00 PM
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Quote:
Originally Posted by shrimps View Post
You can earn points if nobody is raiding, you just need 3 members to be sitting in the base that's the "active base" to get points.
I still think the 1 point per minute isn't justified when you have to have 3 people just sitting in their asses.
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  #4  
Old 02-18-2014, 10:07 PM
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I still think the 1 point per minute isn't justified when you have to have 3 people just sitting in their asses.
9k an hour total from their "work" (or more if you save up for like angels maybe)

If you saved up for angels it would take you like 170 hrs and angels are what? 300k? less than 2k an hour in that sense then (unless you could pool points together)
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  #5  
Old 02-18-2014, 10:38 PM
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I still think the 1 point per minute isn't justified when you have to have 3 people just sitting in their asses.
Wait, does it actually give the players each a personal point..?

I thought it just added to your gangs total.
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  #6  
Old 02-18-2014, 10:49 PM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by shrimps View Post
You can earn points if nobody is raiding, you just need 3 members to be sitting in the base that's the "active base" to get points.
That would take forever. Also i want to earn my points, sitting doing nothing would bore the life out of me and no enjoyment out of it. Also pretty sure you don't get the points yourself, they just get added to your gang.

I want ways to earn points when there is nobody coming to stop you from taking their base.

How could we do this? That's the question.

I also want to add another thing. Being #1 gang at the end of the week gets you nothing. Why is this? You use to get EC's etc but now you get nothing.
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  #7  
Old 02-19-2014, 02:20 AM
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Originally Posted by Kohola_KinG View Post
That would take forever. Also i want to earn my points, sitting doing nothing would bore the life out of me and no enjoyment out of it. Also pretty sure you don't get the points yourself, they just get added to your gang.

I want ways to earn points when there is nobody coming to stop you from taking their base.

How could we do this? That's the question.

I also want to add another thing. Being #1 gang at the end of the week gets you nothing. Why is this? You use to get EC's etc but now you get nothing.
I am 100% sure you get personal points and gang points from this.
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  #8  
Old 02-18-2014, 10:29 PM
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Yeah, the 5 points per 5 minutes is slow.
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Old 02-18-2014, 10:47 PM
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It gives 1 gang point and 1 personal point to each person in the level.
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  #10  
Old 02-18-2014, 11:29 PM
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Then why would anyone raid? It would be too easy to get points for doing nothing.
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  #11  
Old 02-18-2014, 11:44 PM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by -HateD- View Post
Then why would anyone raid? It would be too easy to get points for doing nothing.
Not really sure what you're talking about as you haven't really been clear as to what you mean.

Can you tell me what you're talking about?
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  #12  
Old 02-19-2014, 12:13 AM
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Why make it so lucrative to do nothing (let's be honest quest is so damn easy if you have a GG that it's free money, this would probably become farmable as well) for gang points? Nobody would raid anymore because this new thing would be 10x better and everyone would do that. Since it doesn't involve PKing there goes the whole point of the server. gmferng
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  #13  
Old 02-19-2014, 12:19 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by -HateD- View Post
Why make it so lucrative to do nothing (let's be honest quest is so damn easy if you have a GG that it's free money, this would probably become farmable as well) for gang points? Nobody would raid anymore because this new thing would be 10x better and everyone would do that. Since it doesn't involve PKing there goes the whole point of the server. gmferng
Not sure where you are getting this 'to do nothing' idea from when i'm clearly stating there is 'nothing to do' and i want something to do.

Also, no. Raiding will always be the main way to get a bigger margin of points, the quest will give you some points but not as much as raiding. And it was only an idea, i'd like other things to do besides questing.

And i loled when you said 'nobody would raid anymore'. Yeah, because like they raid now. I also Lol when somebody comes back and says yeah why would this gang have such and such points. I'll tell you why, hosting bh pk and gang ulms a few times a day is your answer.
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  #14  
Old 02-19-2014, 12:22 AM
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There is really no resolution. Find more players and get more people to raid/pk (last 5 times I've logged in I got discouraged within 10 minutes due to running, server lag, stupid guns, and other lame ****)
Or find a new game to waste days of your life on
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  #15  
Old 02-19-2014, 12:29 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by -HateD- View Post
There is really no resolution. Find more players and get more people to raid/pk (last 5 times I've logged in I got discouraged within 10 minutes due to running, server lag, stupid guns, and other lame ****)
Or find a new game to waste days of your life on
I believe there can be a solution but only if we work together to find one, not sit here and debate who's right or wrong without giving any solutions to your reasons.

It's always the same with every forum thread. All i see is people trying to be a smartass and say it won't work this and that but never anybody saying hey, what about this and that, good idea, let's do this, and let's do that.

Vicious circle, either somebody being a smartass, going off topic or the thread getting locked because some douche bag can't keep his mouth shut.

We will never get stuff done or achieve anything if we don't start working together on these issues.
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  #16  
Old 02-20-2014, 12:50 AM
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Originally Posted by Kohola_KinG View Post
I believe there can be a solution but only if we work together to find one, not sit here and debate who's right or wrong without giving any solutions to your reasons.

It's always the same with every forum thread. All i see is people trying to be a smartass and say it won't work this and that but never anybody saying hey, what about this and that, good idea, let's do this, and let's do that.

Vicious circle, either somebody being a smartass, going off topic or the thread getting locked because some douche bag can't keep his mouth shut.

We will never get stuff done or achieve anything if we don't start working together on these issues.
What happened to this?
Your last few posts have just been you bashing on ideas.

Also, what's your motivation for wanting to earn points without having to raid to get them?
If you're just transferring it into money, you could easily just do something that gives you money directly.
(Jobs satisfy the criteria of being doable while no one else is on, as well as giving you money.)
Beyond that, what else do you even do with points?

And wouldn't it be a better goal to encourage raiding instead of giving people less of a reason to raid?
(Which is what you would be doing by giving people a way to earn points without raiding.)
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  #17  
Old 02-20-2014, 12:58 AM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Fiberwyre_P2P View Post
What happened to this?
Your last few posts have just been you bashing on ideas.

Also, what's your motivation for wanting to earn points without having to raid to get it?
If you're just transferring it into money, you could easily just do something that gives you money directly.
(Jobs satisfy the criteria of being doable while no one else is on, as well as giving you money.)
Beyond that, what else do you even do with points?

And wouldn't it be a better goal to encourage raiding instead of giving people less of a reason to raid?
(Which is what you would be doing by giving people a way to earn points without raiding.)
Nothing happened to it, what ideas am i bashing? I like rogues idea and said about others that i liked their ideas. Rogues just trying to bash me, as always.

Well, that's the idea behind this thread to see if anybody else had any ideas or suggestions because i honestly don't have many myself. I'd like something to do because clearly raiding is dying out and it rarely happens nowadays.

Quote:
And wouldn't it be a better goal to encourage raiding instead of giving people less of a reason to raid?
(Which is what you would be doing by giving people a way to earn points without raiding.)
Well of course but where have you been all these years? Obviously this doesn't happen.
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  #18  
Old 02-20-2014, 01:17 AM
Kohola_KinG Kohola_KinG is offline
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You can ask any GBA and they will tell you that i was never of their back about trying to encourage raiding. I'm all for that, i wish they'd do that. Raids never happen now, most points all coming from bh pk and gang ulms and gang events, sadly.

I only log on this server to raid and do gang related stuff. I remember logging in and there was always gang activity but now when i log in there is none of it. I have to mass over and over to get people to come and i'm lucky to get 2-3 gang kills in 20 mins and then i just give up and log of.

Gang base is to repetitive, always raiding the same base over and over again.
Gangs are so thinned out now that you will only fight 1-2 per gang.
Gang guns are so OP that they have now put people of even raiding against them.
Gang events happen less and you only get to play a handful of events where you use to get to play a lot of events. They are also hosted a lot slower. (3.5 hours on sunday for only a handful of events).

I could go on and on but it seems to be the people here talking like they know what's going on when i never see them raid or do anything gang related. Smh.

I welcome ideas and suggestions from people who want to see changes and takes part in gang related activity. This is what this thread is for and what would be even more better is somebody who can listen and do something about it.

If you don't raid or take part in anything gang related then i guess this thread is probably not for you.
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  #19  
Old 02-19-2014, 12:39 AM
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Coming from the person who threatens people irl more than anyone. Hm.
My solution is to increase playercount by 100x. Go buy advertising and better servers and fix the subscription system.
Good work team.
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Old 02-19-2014, 12:47 AM
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Coming from the person who threatens people irl more than anyone. Hm.
My solution is to increase playercount by 100x. Go buy advertising and better servers and fix the subscription system.
Good work team.
I threaten people irl? What are you even talking about. I don't threaten anyone. I'm like 3k miles from probably the closest person on the server. Let's not make things up now. I don't even know you, you just came to me one time and told me you had phone sex with tina and then she denied it and you fell out with those guys because you made it up. lulz. Cool story bro. Already proving my point, going of topic and running your mouth.

For somebody who talks a lot about how bad this server is, always running down staff and players. You seem to find a lot of time to discuss it and log on.

Stop contradicting yourself, Kid.

Edit: How many times have you also made a thread saying you where gone and weren't coming back and said your goodbyes. Yet you're still here, over and over again. Do us all a favor and stick with your word and don't come back unless you have something good to say.
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  #21  
Old 02-19-2014, 12:51 AM
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The player count is only as low as it is due to banned players, half of the population that used to play are banned for ridiculously stupid reasons, another half are banned for no reason at all just a personal vendetta. If you really want to fix the server, unban everyone, no longer ban people but simply reset and jail them for large amounts of time.

Honestly, Koho is right, stop the crying, stop the personal hate and stop the ****ing kiddy **** you guys keep doing, if you want the server to succeed and move forward, you have to do that together, if you want it to crash and burn, continue to be down each others throat every chance you get, oh and when you get a staff tag ban anyone you don't like.
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Old 02-19-2014, 01:50 AM
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Originally Posted by Kohola_KinG View Post
I also want to add another thing. Being #1 gang at the end of the week gets you nothing. Why is this? You use to get EC's etc but now you get nothing.
You do.
Though it requires being #1 gang, so you wouldn't know.

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  #23  
Old 02-19-2014, 02:46 AM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Supaman771 View Post
You do.
Though it requires being #1 gang, so you wouldn't know.



Considering we are just a new gang and have finished #1 every week bar one since we have been here. I'm happy with that. Also, why work your ass of to finish #1 when you get nothing for it.

@Shrimps, I am not 100% on it but from what i have been told that's how it worked. Maybe somebody here who can check can tell us what it really does but regardless of that, it's not good enough.
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  #24  
Old 02-23-2014, 12:30 PM
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Originally Posted by Kohola_KinG View Post
Considering we are just a new gang and have finished #1 every week bar one since we have been here. I'm happy with that. Also, why work your ass of to finish #1 when you get nothing for it.

@Shrimps, I am not 100% on it but from what i have been told that's how it worked. Maybe somebody here who can check can tell us what it really does but regardless of that, it's not good enough.
You "'work" your ass off to be the #1 gang on era.... Get a job, a life, and a girlfriend.
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Old 02-19-2014, 01:12 AM
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Sorry for being a smartass? I caught chronic hypocrisy from all the posts on this forum :/
Anyways, I'm not sure unbanning everyone would suddenly revitalize the game. For the portion of the banned players that do come back, some will inevitably try to destroy the server again (like MD's spawning spree), some will get bored or fed up with the state of things (could the server even handle double the playercount? struggles at ~100 lol) and stop after a few days/weeks and some will try really hard to get back into it and possibly stick around hoping to make Era everything it used to be for them.
For all the other people that are banned they probably just won't care that they're unbanned since they've moved on and found better things or are too busy irl to come back to Era.
It could definitely add a few (maybe 50?) regular players but I'm not sure it's an end-all solution.
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Old 02-19-2014, 03:31 AM
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But I am 100% sure.
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Old 02-19-2014, 04:51 AM
Tim_Rocks Tim_Rocks is offline
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Let's add these to the gang bases.

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Old 02-19-2014, 02:05 PM
Kohola_KinG Kohola_KinG is offline
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Let's add these to the gang bases.

Awesome, how would they work though?

I can see these being used in multiple ways. If you have caped the base, they become taged to your gang and if they kill other gang members points get added to your gang. If they get damaged a gang member will have to go somewhere and collect the parts and bring it back to repair it or something along those lines.

Or we could kill these turrets for gang points. Though will they always pop up? They couldn't always be there as it would just be a bullet fest in every raid.

How do you plan on using these, Tim?
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Old 02-19-2014, 07:57 PM
Tim_Rocks Tim_Rocks is offline
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Very good question, basically I was thinking of allowing these turrets to be built using parts acquired through raids, points spent, and repairs.

What I was brainstorming the other day for combat use was to allow the turret damaged, but not through PKing. I was thinking they could over-heat or jam causing you to have to fix them. I was also thinking that they'd act as a regular item, you drop the turret on the ground, then load ammunition into the turret. As long as the gun doesn't break down or run out of ammunition it would remain active defending your base.

To make things more fair, I was thinking the turret would only do 5 damage max, and have an ammunition limit of 1,000. Everyone can be hurt by it's bullets, but only enemies are actual targets.

You're welcome to provide feedback, as nothing I have said is final by any means.
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Old 02-19-2014, 08:51 PM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Tim_Rocks View Post
Very good question, basically I was thinking of allowing these turrets to be built using parts acquired through raids, points spent, and repairs.

What I was brainstorming the other day for combat use was to allow the turret damaged, but not through PKing. I was thinking they could over-heat or jam causing you to have to fix them. I was also thinking that they'd act as a regular item, you drop the turret on the ground, then load ammunition into the turret. As long as the gun doesn't break down or run out of ammunition it would remain active defending your base.

To make things more fair, I was thinking the turret would only do 5 damage max, and have an ammunition limit of 1,000. Everyone can be hurt by it's bullets, but only enemies are actual targets.

You're welcome to provide feedback, as nothing I have said is final by any means.
Good idea but see some potential issues with it. Would it be worth purchasing this? That's the question. It couldn't be cheap as everyone would just be dropping turrets. It also couldn't be expensive because would it be worth spending your points on these turrets if they're not as effective.

You might have to earn them as a perk or something.

How could you purchase this at a reasonable price that is worth it but not reasonable enough for everyone to purchase them as it would cause issues within the bases and it might also cause server lag.

I really love the idea of turrets but cant get my head around how they would work.
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Old 02-19-2014, 09:11 PM
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You're welcome to provide feedback, as nothing I have said is final by any means.
Rogue Says:
Let them be a gang unlock (for the gang itself), scaling price for additional turret slots, something like: 5k then 10k then 15k points, up to 5 turret slots. (it would be 75k for a full 5 slots)

Once a gang captures a base, gang members can then place turrets down within those base levels. It would take 60-120 seconds to arm the turret, during which time they are 'inactive' and can be broken (more info on 'inactive' below).

They would obviously work as you suggested: 5-7 damage (could be random), maybe a 100-200 clip with a long cool-down time, perhaps a chance to jam or can be disabled temporarily (other down times) if hit by explosives/grenades. No team-killing, that's silly; but make the kills work like explosives -- giving it to the last person to damage that player (so they don't suicide on turrets).

Another gang taking control of the base will power them down, rendering them 'inactive' and letting them be broken - while 'inactive' turrets don't fire and have 500hp. If broken a turret will then lock one of the gangs turret slots for 10-15 minutes while it is repaired (could award a point or 2 for destroying a turret). Recapturing the base will enable them again, etc.

The owning gang members could recall 'active' turrets by grabbing/holding them for 10 seconds. Recalled turrets instantly open another turret slot for use.

Maybe make them dontblock; as well as a precaution to door/path blocking. Other precautions could be giving them a radius to build in (so you can't stack them/put them all in a corner).

This whole concept makes them basically mini-objectives, players can disable and destroy while others will want to protect them during 'inactive' times. Also another dimension to capturing/owning bases.

Thoughts?
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Old 02-19-2014, 09:15 PM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Supaman771 View Post
Rogue Says:
Let them be a gang unlock (for the gang itself), scaling price for additional turret slots, something like: 5k then 10k then 15k points, up to 5 turret slots. (it would be 75k for a full 5 slots)

Once a gang captures a base, gang members can then place turrets down within those base levels. It would take 60-120 seconds to arm the turret, during which time they are 'inactive' and can be broken (more info on 'inactive' below).

They would obviously work as you suggested: 5-7 damage (could be random), maybe a 100-200 clip with a long cool-down time, perhaps a chance to jam or can be disabled temporarily (other down times) if hit by explosives/grenades. No team-killing, that's silly; but make the kills work like explosives -- giving it to the last person to damage that player (so they don't suicide on turrets).

Another gang taking control of the base will power them down, rendering them 'inactive' and letting them be broken - while 'inactive' turrets don't fire and have 500hp. If broken a turret will then lock one of the gangs turret slots for 10-15 minutes while it is repaired (could award a point or 2 for destroying a turret). Recapturing the base will enable them again, etc.

The owning gang members could recall 'active' turrets by grabbing/holding them for 10 seconds. Recalled turrets instantly open another turret slot for use.

Maybe make them dontblock; as well as a precaution to door/path blocking. Other precautions could be giving them a radius to build in (so you can't stack them/put them all in a corner).

This whole concept makes them basically mini-objectives, players can disable and destroy while others will want to protect them during 'inactive' times. Also another dimension to capturing/owning bases.

Thoughts?
Pretty much nailed it. I vote for this.
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  #33  
Old 02-19-2014, 09:51 PM
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Rogue Says:
Cool ideas on turrets
This would be a cool system to implement. I have some concerns about the specifics (which I understand were suggestions but w/e)

-I think anything close to 5k for the first turret slot is too high. Make it lower (1/2k), with a higher exponentiation. Is that a word? It's a word now.

-Perhaps turrets should be armed by players (I get the idea that you mean turrets can be dropped and arm themselves over a period of 1-2 mins?). In this manner, more than one person could help constructing a turret to decrease its build time

-Instead of freeroam/radius for putting down turrets, I'd prefer to see them be able to placed at 2-3 specific points per room. This could prevent door laming/extreme manipulation using sandbags/whatever

-I believe that while they cost points to be unlocked, they should also take some amount of materials or money to put up. Otherwise, you're just giving people free extra bulletspersecond once they hit a certain number of gang points. Even p4's cost money


But yeahhh, really cool idea.
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  #34  
Old 02-19-2014, 10:28 PM
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But yeahhh, really cool idea.
Was just throwing out numbers while building the basis of the idea. Price scaling can work any way, but maxing out full turret slots should be significantly costly.

I really 100% agree with preset turret points where they can be built, that would clear all the precautions I thought of and probably make the limitations much easier, then people actually have to destroy existing turrets to place their own. And it would be more logical with the whole 'power supply' concept of owning the base.

Could cost the player 5/10 personal points to place the turret. Additional people grabbing it could reduce the construction/arm time by a second per grab or something. They could then grant kills specifically to the owner/player who placed it.
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Old 02-19-2014, 10:54 PM
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Originally Posted by Supaman771 View Post

Could cost the player 5/10 personal points to place the turret. Additional people grabbing it could reduce the construction/arm time by a second per grab or something. They could then grant kills specifically to the owner/player who placed it.
The personal point cost idea was what I was going to say originally as well, but I came to dislike the concept. I dunno, it just felt to me that using points was worse than using money.
Now that I think about it though, all I -do- use the points for is a direct exchange to money, and using points would ensure that the players are actually raiding and not just rich (QQ Zephlyn Family), so maybe that is the best way to go about it.
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  #36  
Old 02-20-2014, 02:45 AM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by Supaman771 View Post
Rogue Says:
Let them be a gang unlock (for the gang itself), scaling price for additional turret slots, something like: 5k then 10k then 15k points, up to 5 turret slots. (it would be 75k for a full 5 slots)

Once a gang captures a base, gang members can then place turrets down within those base levels. It would take 60-120 seconds to arm the turret, during which time they are 'inactive' and can be broken (more info on 'inactive' below).

They would obviously work as you suggested: 5-7 damage (could be random), maybe a 100-200 clip with a long cool-down time, perhaps a chance to jam or can be disabled temporarily (other down times) if hit by explosives/grenades. No team-killing, that's silly; but make the kills work like explosives -- giving it to the last person to damage that player (so they don't suicide on turrets).

Another gang taking control of the base will power them down, rendering them 'inactive' and letting them be broken - while 'inactive' turrets don't fire and have 500hp. If broken a turret will then lock one of the gangs turret slots for 10-15 minutes while it is repaired (could award a point or 2 for destroying a turret). Recapturing the base will enable them again, etc.

The owning gang members could recall 'active' turrets by grabbing/holding them for 10 seconds. Recalled turrets instantly open another turret slot for use.

Maybe make them dontblock; as well as a precaution to door/path blocking. Other precautions could be giving them a radius to build in (so you can't stack them/put them all in a corner).

This whole concept makes them basically mini-objectives, players can disable and destroy while others will want to protect them during 'inactive' times. Also another dimension to capturing/owning bases.

Thoughts?
I like the ideas, I will get around to adding them later on. I would also like other ideas for these "mini games" for gangs. The idea of putting something together and using it as a weapon always sounded fun to me.
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Old 02-25-2014, 03:32 AM
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don't know what is going on with graal right now, but is affecting era. pretty much low all the time. didn't even have enough members for gang events on sunday, so it was cancelled.
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Old 02-20-2014, 01:38 AM
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Could change the gang bases so there's only one open at a time, the "active base" is actually the only one active, that way you have to go to that base instead of always BH.

Also problem the problem seems to be a small playercount and many gangs, which is kind of just the old party system again just more fancy.
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Old 02-20-2014, 01:57 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
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Could change the gang bases so there's only one open at a time, the "active base" is actually the only one active, that way you have to go to that base instead of always BH.

Also problem the problem seems to be a small playercount and many gangs, which is kind of just the old party system again just more fancy.
I have thought of that but then it comes back to the point i made before that people aren't raiding i don't think closing all the other bases and keeping one open will change anything. It would only be a good idea if people were raiding.

Small player count is also a factor, yes.

Yeah, like i said the current gang system is thinned out. To many people spread out and when there is a raid and you are vs another gang, you're only raiding against 1-2 people. How is that a gang? xD
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  #40  
Old 02-23-2014, 12:32 PM
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