Why is it that barely any (if any at all, haven't found one yet) of my fonts will be displayed in-game while using OpenGL? The same font(s) work perfectly fine in D3D.
Edit: Interesting, the "font" value during OpenGL equals nothing at all, no matter what I set it too.
Edit x2: Apparently this only occurs with findImg, if I use showtext I can change fonts perfectly. Perhaps there's a different variable other then "font" for OpenGL? *shrugs*
Edit x3: Neeeevermind about the past two edits. It's just not using more then a handful of fonts in OpenGL, but all of them work in D3D.
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