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1,) How would you script an item system? (adding/removing/equip)
I'd make it as a player class, simple and easy to use. (player.addItem("name", quant (+/-))
I'd also say it's a pretty secure way to control it this way with logs.
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It's obviously not. Several people, including myself, managed to drop an item without this being logged on Era in the past. That's why I moved the savelog2() call into the item class. Also, throwing that stuff into a class joined to a player doesn't seem right. Wouldn't trust it.