Quote:
Originally Posted by PrinceOfKenshin
Well try
PHP Code:
function onActionServerSide() { with(findplayer(params[0])) { if (player.guild != clientr.gang) { player.nick = player.nick @ " *" @clientr.gangrank@ "* (" @clientr.gang@ ")"; } } }
//#CLIENTSIDE function onPlayerChats() { if (player.chat == "/gang tag") { if (strlen(clientr.gang > 0)) { triggerserver("gui", "weapon", player.account); } } }
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God, mixing GS1 and GS2 makes me cringe. That script is wrong btw.
PHP Code:
function onActionServerSide() {
if (player.guild != clientr.gang) {
player.nick = player.nick @ " *" @clientr.gangrank@ "* (" @clientr.gang@ ")";
}
}
//#CLIENTSIDE
function onPlayerChats() {
if (player.chat == "/gang tag") {
if (clientr.gang.length() > 0) {
triggerserver("gui", this.name, null);
}
}
}
I would normally add a parameter for what the serverside part is doing as a security measure, but didn't want to confuse it.
Also, triggers preserve the calling player so you don't need to use the findplayer() on serverside unless you want to access a player that isn't yourself.