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  #1  
Old 06-26-2006, 04:08 AM
Yen Yen is offline
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onActionProjectile2() buggy

Two bugs with onActionProjectile2() on gmaps, so far.
I'm showing ganis where projectiles have struck. The gani uses an emitter.
These may only apply to emitters, but I don't know.

First, the function is being called multiply times for each projectile that hits.
If I shoot 5 projectiles, I don't only see 5 ganis; I see 10 (possibly 15) ganis. This only happens on a gmap.

Second, if a projectile strikes in another level on a gmap and you can't see where it struck, the gani is being shown at the 0x and the y it struck on.
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  #2  
Old 06-26-2006, 04:32 AM
Warcaptain Warcaptain is offline
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I did not even know there was an actionprojectile2 o.O

I thought it was just actionprojectile and actionprojectiles
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  #3  
Old 06-26-2006, 07:34 AM
Malinko Malinko is offline
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Quote:
Originally Posted by Warcaptain
I did not even know there was an actionprojectile2 o.O

I thought it was just actionprojectile and actionprojectiles
2...walls?
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  #4  
Old 06-26-2006, 08:01 AM
Warcaptain Warcaptain is offline
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Walls, huh?
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  #5  
Old 06-26-2006, 10:09 AM
Admins Admins is offline
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Hmmm have not experienced problems with actionprojectile2. It is an event which can be used to display client-side effects when a projectile lands on something.
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  #6  
Old 06-29-2006, 08:51 PM
Yen Yen is offline
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>_>
Okay, it was my bad.
I was showing the ganis with an index below 200, that's why I was seeing it strike multiple times.
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