
06-26-2006, 04:08 AM
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Banned
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Join Date: Oct 2005
Location: Nova Scotia, Canada
Posts: 1,085
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onActionProjectile2() buggy
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Two bugs with onActionProjectile2() on gmaps, so far.
I'm showing ganis where projectiles have struck. The gani uses an emitter.
These may only apply to emitters, but I don't know.
First, the function is being called multiply times for each projectile that hits.
If I shoot 5 projectiles, I don't only see 5 ganis; I see 10 (possibly 15) ganis. This only happens on a gmap.
Second, if a projectile strikes in another level on a gmap and you can't see where it struck, the gani is being shown at the 0x and the y it struck on. |
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