How about for the capture the flag, it's both inside and outside. In order to get to the flag you have to go inside a cave, where it is surrounded by water. On the shores of the cave there's some raft's (easily scripted) that can be blown up easily, so it provies some strategy to get across, for the base has special projectiles that look like cannons attatched on the edges of the cave to protect the flag. If hit with one of these "special projectiles", you get warped back to your own base, outside the cave. (This prevents the person from warping back inside their own cave and keep on spawn protecting) Each team starts outside, and travels across an array of strategic opsticals. Let's say... you have to find out how to get a key from a man to enter this house for the boards to fix the broken bridge to link the connection of the map fully. Something like that. If you have the flag, you can't carry anything else, and your speed is reduced by 3. This makes it a very challenging, strategic event. I like it so far
What do you guys think?