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Originally Posted by Stefan
The input ratingd was below 350 ? It should only switch back to 350 if the specified lastpspar parameter is long time ago.
On Zone the spar ratings are working fine so I don't think that the function is bugged itself, sounds more like the specified time is bad, eventually use the max of the two values, since the last spar is probably the last time you have killed someone or was killed yourself, one of those might even be zero.
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hmm... well Stefan, I tested both killing and being killed. I tested it with each time value individually. It's just giving me 350 for some reason. I think it might be working in the damage NPC (I'll look at it now), but not when the player comes online.
You're right about using max vs. min though (whoops).
Hmm... this is quite interesting, it seems that ratingd is just being set to 350 when the player comes online at all. I'm guessing that it's because the internal system is detecting the last spar being at a different time. It's a good thing I make sure I have any variable I might want to use (yea, I even have one made for this already). I was really hoping on not having to use it though
