Quote:
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Originally Posted by Stefan
What kind of npcs are you speaking of, local npcs or dbnpcs (putnpc2) ? I don't think it is related to classes.
What is not updating with them exactly?
Does it fix when the client reconnects?
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Local NPCs. They still have the same class script as quite a long time ago. It was when I discovered that npc.trigger(event,params) exists so I used it to invoke wa**** and removed triggeraction(x,y,"slash",params) from my movement system in favor of this. I also added a gs1 version to Master Storm's movement. Still, the objects on the gmaps I've mentioned aren't recognizing this.
Class bush
It has been happening for like a month now with the bush class.
Also
/clearnpcs isn't removing my bad tests of my damage system from the top-left of the gmap either... which is a putnpc2 script. class named control_damage.
You could also probably add a test script to the rock class or some other class like
if (playertouchsme) {
if (strequals(#a,Stefan))
setcharprop #c,wow it worked!;
}
because I'm pretty sure it's not limited to one class.