Quote:
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Originally Posted by Ajira
I believe it's triggerclient("gui", "weaponname", "reconnect"); 
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Wrong.
(02:09.53 pm) <Chadley> Moondeath: triggerclient("gui","weaponname","action",params)
(02:10.13 pm) <Moondeath> I tested it on my server the other day..
(02:10.17 pm) <Moondeath> It worked fine.. o.o
(02:10.34 pm) <Deek`> !bank rob
(02:10.35 pm) <Twusk> *** BANK ALARM! Deek` fails to bypass bank security.
(02:10.44 pm) <Moondeath> I'll remember that one :x
(02:11.41 pm) <Moondeath> He can't script any better, i assure you of that he worked on my playerworld. I fired him...
(02:11.58 pm) <Chadley> oh that's weird
(02:12.10 pm) <Chadley> triggerclient and triggerserver act different :/
(02:12.26 pm) <Chadley> putting the "gui" in that doesn't affect anything x.x
At least chadley knows.
Quote:
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Originally Posted by ApothiX
and I believe triggerclient() doesn't fire the ActionClientside() event, it would be more like:
PHP Code:
function onReconnect() {
}
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Wrong again tried it didn't respond at all.
