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  #1  
Old 01-20-2006, 02:06 AM
MisterMastermind MisterMastermind is offline
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Short Circuit Thingy...

Ok, seeing as alot of people are annoyed constantly by people running away using Jetpack or vehicles. A bomb that would disable all bikes or Jetpacks or Speeders or Mech's for 5-10 seconds. Max limit would be 25 and they're ammo type so they would come back after you go to dropship. They're basically a tazebomb that doesn't do damage to people but stops all vehicles in a X by X radius.

What this idea needs...
1. Statistics
2. Weapon/Explosion GFX
3. Ammo GFX
4. Sound FX
5. Stefans approval
6. Name
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Much love to all of the Xanadu's; Pip, BrAwLeR, Huwajux, Jo, KDS, RayP2P, Kenjaro, TripleE, Rykuz, Stoned4Life, juice188, Albi5erind, Tenchry_P2P, ryohazuki90, littlec, Snoro, MajinDragon, Allen, Spanishmafia1643, zwill, Wolfey, HitmanJ2XX, and UnknownMastermind.


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  #2  
Old 01-20-2006, 02:18 AM
icemaster icemaster is offline
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Quote:
Originally Posted by MisterMastermind
Ok, seeing as alot of people are annoyed constantly by people running away using Jetpack or vehicles. A bomb that would disable all bikes or Jetpacks or Speeders or Mech's for 5-10 seconds. Max limit would be 25 and they're ammo type so they would come back after you go to dropship. They're basically a tazebomb that doesn't do damage to people but stops all vehicles in a X by X radius.

What this idea needs...
1. Statistics
2. Weapon/Explosion GFX
3. Ammo GFX
4. Sound FX
5. Stefans approval
6. Name

eh...if its like tazebomb, why make a new tazebomb that does no damage?
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  #3  
Old 01-20-2006, 03:53 AM
Akoalin Akoalin is offline
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Quote:
Originally Posted by icemaster
eh...if its like tazebomb, why make a new tazebomb that does no damage?
Because it has a larger radius, and will probally be less expensive. We need a way to prevent bikers from getting an easy escape.
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  #4  
Old 01-20-2006, 04:47 AM
MisterMastermind MisterMastermind is offline
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Quote:
Originally Posted by Akoalin
Because it has a larger radius, and will probally be less expensive. We need a way to prevent bikers from getting an easy escape.
and Jetpack people! This you don't even have to aim it just activates within the space of your radar disabling all vehicles
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Graal admins don't die. They go to hell and regroup.

I believe in karma, so that I may do bad things to people and assume they deserve it.


Much love to all of the Xanadu's; Pip, BrAwLeR, Huwajux, Jo, KDS, RayP2P, Kenjaro, TripleE, Rykuz, Stoned4Life, juice188, Albi5erind, Tenchry_P2P, ryohazuki90, littlec, Snoro, MajinDragon, Allen, Spanishmafia1643, zwill, Wolfey, HitmanJ2XX, and UnknownMastermind.


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  #5  
Old 01-20-2006, 05:19 AM
someonesomewhere someonesomewhere is offline
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Even I could probably make a simple edit of the Tazebomb image...
In fact, I will.
And look at the many beautiful, erm.
Actually, I thought of a good, science-fictiony name that i've heard, like 50 times in The Matrix.
EMP Grenade. lol.
But anyway, here is/are the "new" tazebomb images that i made with MICROSOFT PAINT (None of that fancy-schmancy Paint Shop-Pro crap.)
Something wrong with the forums? I can't attach anything...
EDIT: Nevermind. Here.
EDIT2: Somehow, this post got sent twice... But oh well. Also, this reminded me of painting Easter Eggs when i was 5 xD
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Last edited by someonesomewhere; 01-20-2006 at 05:40 AM..
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  #6  
Old 01-20-2006, 05:24 AM
icemaster icemaster is offline
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ah i see i see, not bad but i still like my grapple idea
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  #7  
Old 01-20-2006, 05:39 AM
haunter haunter is offline
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Quote:
Originally Posted by someonesomewhere
Even I could probably make a simple edit of the Tazebomb image...
In fact, I will.
And look at the many beautiful, erm.
Actually, I thought of a good, science-fictiony name that i've heard, like 50 times in The Matrix.
EMP Grenade. lol.
But anyway, here is/are the "new" tazebomb images that i made with MICROSOFT PAINT (None of that fancy-schmancy Paint Shop-Pro crap.)
Something wrong with the forums? I can't attach anything...
EDIT: Nevermind. Here.
Ew. Shading please.
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  #8  
Old 01-20-2006, 05:41 AM
someonesomewhere someonesomewhere is offline
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Ha. I expected a remark from haunter, either good or bad. At least he told me what was wrong

Last edited by someonesomewhere; 01-20-2006 at 05:42 AM.. Reason: Spelling is terrible.
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  #9  
Old 01-20-2006, 05:51 AM
haunter haunter is offline
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Quote:
Originally Posted by someonesomewhere
At least he told me what was wrong
What would be the point if I didn't?
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  #10  
Old 01-20-2006, 06:55 AM
someonesomewhere someonesomewhere is offline
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Because some people on these forums don't think things through and don't tell why they don't like/have criticized something.
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  #11  
Old 01-20-2006, 01:31 PM
Raeiphon Raeiphon is offline
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I can extend this.

empulse
Classes: sapper, lightinfantry, heavyinfantry, commando
Effect: when thrown, disable any electrical object within the raidus of 7x7 tiles. any player units caught within the pulse and are using electronic (energy) weapons, they are unable to fire and lose 5 energy for every second within the field. lasts 15 seconds.

sapperpulse
Classes: sapper
Effect: when thrown, creates a field of 4x4 tiles 4 tiles from the direction it was thrown. this pulse extends outwards at a rate of about a tile by tile each side until it's no larger than 7x7 tiles wide. any unit within the field loses 10 energy every second and suffers no regeneration for up to 20 seconds afterwards. has 3 ammo, field lasts 7 seconds.

That good?
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  #12  
Old 01-20-2006, 06:38 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by Raeiphon
I can extend this.

empulse
Classes: sapper, lightinfantry, heavyinfantry, commando
Effect: when thrown, disable any electrical object within the raidus of 7x7 tiles. any player units caught within the pulse and are using electronic (energy) weapons, they are unable to fire and lose 5 energy for every second within the field. lasts 15 seconds.

sapperpulse
Classes: sapper
Effect: when thrown, creates a field of 4x4 tiles 4 tiles from the direction it was thrown. this pulse extends outwards at a rate of about a tile by tile each side until it's no larger than 7x7 tiles wide. any unit within the field loses 10 energy every second and suffers no regeneration for up to 20 seconds afterwards. has 3 ammo, field lasts 7 seconds.

That good?
Your brain is working overtime.
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  #13  
Old 01-20-2006, 11:33 PM
MrsMastermind MrsMastermind is offline
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Quote:
Originally Posted by Huwajux
Your brain is working overtime.
Mine never does.
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  #14  
Old 01-21-2006, 01:18 AM
MisterMastermind MisterMastermind is offline
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Quote:
Originally Posted by MrsMastermind
Mine never does.
My brain doesn't work, period...
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Quote:
Originally Posted by haunter View Post
Graal admins don't die. They go to hell and regroup.

I believe in karma, so that I may do bad things to people and assume they deserve it.


Much love to all of the Xanadu's; Pip, BrAwLeR, Huwajux, Jo, KDS, RayP2P, Kenjaro, TripleE, Rykuz, Stoned4Life, juice188, Albi5erind, Tenchry_P2P, ryohazuki90, littlec, Snoro, MajinDragon, Allen, Spanishmafia1643, zwill, Wolfey, HitmanJ2XX, and UnknownMastermind.


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  #15  
Old 01-21-2006, 04:07 AM
Zulu15 Zulu15 is offline
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Quote:
Originally Posted by Raeiphon
I can extend this.

empulse
Classes: sapper, lightinfantry, heavyinfantry, commando
Effect: when thrown, disable any electrical object within the raidus of 7x7 tiles. any player units caught within the pulse and are using electronic (energy) weapons, they are unable to fire and lose 5 energy for every second within the field. lasts 15 seconds.

sapperpulse
Classes: sapper
Effect: when thrown, creates a field of 4x4 tiles 4 tiles from the direction it was thrown. this pulse extends outwards at a rate of about a tile by tile each side until it's no larger than 7x7 tiles wide. any unit within the field loses 10 energy every second and suffers no regeneration for up to 20 seconds afterwards. has 3 ammo, field lasts 7 seconds.

That good?
Notice that im not insulting you but I think your ideas don't "fit in Zone", too much for the average Zone player to understand, I mean, they had a huge argument about how many bullets a red pistol shoots
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  #16  
Old 01-21-2006, 05:18 AM
MrsMastermind MrsMastermind is offline
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Quote:
Originally Posted by MisterMastermind
My brain doesn't work, period...
So true!
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  #17  
Old 01-21-2006, 05:55 AM
Akoalin Akoalin is offline
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I like the red tazebombs, added a bit more color..
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  #18  
Old 01-21-2006, 07:31 AM
jkool666 jkool666 is offline
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Quote:
Originally Posted by Akoalin
I like the red tazebombs, added a bit more color..
Those look quite nice.
About the idea... I like it. Myself I hate runners... These should be added to every class.
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  #19  
Old 01-21-2006, 08:12 AM
someonesomewhere someonesomewhere is offline
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I created an up sprite, just for the model of the image. No light shading.
Here.
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  #20  
Old 01-21-2006, 01:08 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by Zulu15
I mean, they had a huge argument about how many bullets a red pistol shoots
That is only natural.
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  #21  
Old 01-21-2006, 08:19 PM
Akoalin Akoalin is offline
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Quote:
Originally Posted by someonesomewhere
I created an up sprite, just for the model of the image. No light shading.
Here.
That one is okay, could use some shading, but I like the red tazebombs better
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  #22  
Old 01-21-2006, 08:39 PM
someonesomewhere someonesomewhere is offline
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Ako's is good, mine is... substandard :P
I hope this gets added.
EDIT: I spent some time, shaded, added a down, left, and right sprite.
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Last edited by someonesomewhere; 01-21-2006 at 10:04 PM.. Reason: GFX
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  #23  
Old 01-21-2006, 11:50 PM
MrsMastermind MrsMastermind is offline
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I like it.
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  #24  
Old 01-22-2006, 12:30 AM
someonesomewhere someonesomewhere is offline
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Do you mean Ako's, or mine? I still think Ako's is better, i don't know how to make an animated GIF.
Also, if somebody could give me guidelines on making diagonal sprites, that'd be nice, because paint.NET won't allow you to rotate them without the images getting blurred badly.
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  #25  
Old 01-22-2006, 04:27 AM
Akoalin Akoalin is offline
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Quote:
Originally Posted by someonesomewhere
[...]if somebody could give me guidelines on making diagonal sprites, that'd be nice, because paint.NET won't allow you to rotate them without the images getting blurred badly.
You have to deal with the blur, edit it to make it not blurry. The rotation just gives you guidelines for rotating...
http://img.photobucket.com/albums/v2...bladepart4.gif
Notice that my rotations aren't perfect. They'll look a little messy, but if you want more accurate rotations, get the demo for the newest version of Paintshop Pro. When you wanna rotate, make sure that you have a limited pallet or it'll make it blur when you rotate.
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  #26  
Old 01-22-2006, 07:46 AM
someonesomewhere someonesomewhere is offline
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Thanks for the info, i'm going to work on getting better at GFX'ing...
And you're rotations don't look bad at all, Ako. At least I think those are yours, i've never known you to be called Nythums -_-
Edit: Tried rotating, didn't come out as well as I'd hoped, but oh well.
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Last edited by someonesomewhere; 01-22-2006 at 08:26 AM..
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  #27  
Old 01-22-2006, 08:00 AM
Wind_Master Wind_Master is offline
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Quote:
Originally Posted by Akoalin
That one is okay, could use some shading, but I like the red tazebombs better
It looks nice, especially since it the color of the bloods.
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  #28  
Old 01-22-2006, 05:18 PM
MrsMastermind MrsMastermind is offline
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Quote:
Originally Posted by someonesomewhere
Do you mean Ako's, or mine?
Both.
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