Commando - The one man army. A class already imbalanced. But really, they're supposed to be a sabotouge force.
recaller - The "Shadowstep" Emergency Personal Recall Device
This device calls the dropship to teleport you back up.
Type: Misc.
Uses 100 Energy.
cloaker - The "Shadowwalk" Personal cloaking Device
Unfortunately since true cloaking technology would horribly imbalance the game, this device makes the commando undetectable by radar and rocket launchers. This drains 2 energy per second.
Type: Misc.
Energy Drain: 2 per second.
remotemine - Standard issue remote detonation mines.
Everyone knows what a remote mine is.
Hands: 2
S lays mines, D detonates.
Freezing:1 secs
Power:35 hp
lethalblade - The "Undertaker" Compressed Toxin Blade
This blade is made of several toxic metals and solidified liquids. A successful hit with this weapon will kill any player. Unfortunately, the blade is very brittle and will break with one swing.
Hands: 1
Freezing: 0.5secs
Power: 100hp against players. 5 Damage to anything else.
sgpistol - The "Flayer" Close-Combat Magnetic-Driven Automatic Shotgun Pistol
With the success of the appirces, close combat gun fights are where the commando excells with its great speed. This gun sprays a flurry at its enemies and is very difficult to dodge. Due to its size, accuracy and power are sacrificed.
Type:Pistol
Hands:1/2
Ammo:shotgun shells
Ammoclip:6/12
Freezing:0.75 secs
Bullets:8/16
Power:3 hp
Range:Short
Speed:12 tiles/sec
Variance:40 degrees
Medic - The life saver.
regenplatform - The "Rejuvenator" Wide-Area Regeneration Emitter
This platform is for Medics to set up since it isn't the job of the sapper to heal. This station heals nearby allies for 1 hit point per second.
Type: Platform
Regeneration: 1
Platform HP: 100hp + Damage Reduction 5
healarea - The "Holy Light" Wide-Area Effect Heal
This device enables a medic to service many people at once in the general area and effectively keeping your whole team alive.
Type: Heal
Range: 10 tiles
Heal amount: 25hp
Energy Drain: 50
stunbolt - The "Immobilizer" Short Range Stun Pistol
This small hand-held gun fires a small charge of energy designed to temporatily stun an enemy in order to stop the enemy from assaulting the healer.
Type:Gun
Hands:1
Ammo:Energy Drain 5
Freezing:0.25 secs
Power:0hp
Range:Small
Speed:15 tiles/sec
Variance:10 degrees
Light Infantry - The front line of battle.
assaultrifle - The "Long Sword" Assault Rifle
This rifle was created in order to incorporate versatility on the battlefield. It has a rifle primary fire and a grenade launcher secondary.
Type: Gun
Hands: 2 (S/D)
Ammo: 12mm/Rocket Propelled Grenade
Ammoclip: 32/1
Freezing: 0.15 secs/0.8 secs
Bullets: 1/1
Power: 12hp/45hp small explosion
Range: Middle/Middle
Speed: 16 tiles/sec
Variance: 15 degrees
lightrifle - The "Lumen" Laser Light Rifle
This gun fires a concentrated beam of light. Unfortunately, it has low damage for its high energy consumption, but excels greatly at range and accuracy.
Type: Gun
Hands: 2
Ammo: Energy 20
Freezing: 0.25 secs
Power: 12hp
Range: Long
Speed: 35 tiles/sec
Variance: 0 degrees
Heavy Infantry - The armsman of the battlefield.
jackhammer - The "Jackhammer" Heavy Assault Cannon
This gun is the in-between of the assault rifle and the mortar. It fires large explosive projectiles to inflict heavy damage. Unfortunately, speed is sacrificed for power.
Type: Gun
Hands: 2 (3 if possible!)
Ammo: 60mm Cannon Shells
Ammoclip: 6
Freezing: 0.5 secs
Bullets: 1
Power: 20hp impact 35hp small explosion
Range:Medium
Variance: 15 degrees
firebomb - The "Meteor" Napalm Mortar
This variation of the mortar fires a napalm projectile that rains fire as it flies and explodes in a medium radius of flames on impact.
Type:Missile
Hands:2
Ammo:Napalm Shells
Freezing:1 sec
Power:onfire damage over time
Range:Long, projectile drops fire
Speed:6.5 tiles/sec
Variance:60 degrees
disintegrator - The "Disintegrator" Heavy Plasma Cannon
This heavy plasma cannon is the most powerful of its class. It creates a huge projectile of plasma that explodes and destroys enemies. The only problem is its projectile speed.
Type: Gun
Hands:2
Ammo: 100 Plasma + 90 Energy
Freezing: 2 seconds before shot, 1 second after
Power: 200 on hit + 55 small radius
Range: Long
Speed:4 tiles/sec
Variance: 10 degrees
Will do chemical trooper and commander later... for now... please comment
