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  #1  
Old 03-19-2005, 05:37 AM
Draenin Draenin is offline
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Collaborative complaint: The magic system.

This one's big. If you don't want to hear me complain about the flaws in the magic system, please don't read this. It's more of a complaint towards some of the lazy staff bums.

As most of us know, the magic system is pretty screwed up. Actually, It's very screwed up. Most of the spells, when you cast them, have no graphics at all. (Magic Missile, etc.) Others have really wierd graphics and don't work. (Like Runes.) Certain types even lag entire areas to death. (Lightning Wall.) So how should this be dealt with? It's very simple.

First of all, the graphics team should be less focused on creating new graphics for old stuff that was perfectly fine in the first place. (Like the Dragon Pearl. It just needed to be smoothed out a little bit.) Second, they should be focused on correcting most of the things that need to be instead of thinking for about two weeks on what kind of useless item would be fun to add. Runes should actually look like stone runes that you lay upon the ground like traps. Magic missile should use lighting effects and perhaps have a shining star kind of image for the actual bullet. Magic missile is also a little messed up, since when you cast it it tends to appear about 5 feet to the left or right of you. The same goes for summon avatar. (Which should at least be edited so that most of the avatars don't look like normal people.) All of the elemental creatures are rocks, regardless of whether they're earth elementals or not, whis is a really stupid idea. The only difference on them is the colored lighting around them. And there seems to be pretty much no earth types of magic at all. (Which could make things interesting if you think about the flying enemeis idea that I posted in the topic about a new enemy battle system.) A shadow isn't really all that great of a spell animation. It really isn't.

Certain spells like lightning wall and others use entirely too much lighting, and cause things to be very laggy. Once, recently, MasterNuke casted around 3-4 lightning walls, and my computer running on a Chaintec GeforceFX5600 overclocked to 412 Mhz core and 1000 mem slowed down to a miserable crawl. I couldn't even get into the trade house because of it. So yeah, that needs to be worked upon too.

A lot of people tend to complain a lot, also, about magic being used on the game, and that's probably due to the fact that magic resist is incredibly hard to come by. More items should come with magic-resistant stats for each elelment or for magic as a whole so that I can't beat down a level 51 person with icestorm at a magic level of 11. It's ridiculous. (I have the finger of that person to prove it, by the way.) People always complain when you use magic in a battle because it's so darn powerful when used upon people wearing things like dual RoWs and otherwise. The damage that the magic does is fine, but a lot of the armor isn't, since a whole lot of it offers no help against magic.

So far, things have been inproving on GK. Especially with the addition of alchemy. There are only a few more systems that need to be revamped, but I think that this could be one of the most important, since two of the attributes you can level up on GK are magic-related.
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  #2  
Old 03-19-2005, 05:45 AM
falco10291029 falco10291029 is offline
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Magic missile should use lighting effects and perhaps have a shining star kind of image for the actual bullet. Magic missile is also a little messed up,



Anyway, I agree with most of what he said. The system needs better images where needed, no damned shadows for half the spells. For god's sake EK has better animations than some of your spells, and EK's suck (yes I admit that i can't find a decent ganier)!
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  #3  
Old 03-19-2005, 05:48 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Draenin
This one's big. If you don't want to hear me complain about the flaws in the magic system, please don't read this. It's more of a complaint towards some of the lazy staff bums.
Damnit, and I've already read so much...
Quote:
As most of us know, the magic system is pretty screwed up. Actually, It's very screwed up. Most of the spells, when you cast them, have no graphics at all. (Magic Missile, etc.) Others have really wierd graphics and don't work. (Like Runes.) Certain types even lag entire areas to death. (Lightning Wall.)
Yea, but hey - you gotta' take it one day at a time. Oh, and... you could turn your light effects off, that would help the lag.
Quote:
So how should this be dealt with? It's very simple.
*rubs the palm of his hands together and leans back* Oh, this should be fun.
Quote:
First of all, the graphics team should be less focused on creating new graphics for old stuff that was perfectly fine in the first place. (Like the Dragon Pearl. It just needed to be smoothed out a little bit.)
It's nice you mentioned that - Sam, our Event Master did that. I suspect he got bored and noticed the ugly old graphics so he decided to try his hand.
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Second, they should be focused on correcting most of the things that need to be instead of thinking for about two weeks on what kind of useless item would be fun to add.
*Raises hands innocently* Hey, don't look at me - Bjorn directs us.
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Runes should actually look like stone runes that you lay upon the ground like traps. Magic missile should use lighting effects and perhaps have a shining star kind of image for the actual bullet. Magic missile is also a little messed up, since when you cast it it tends to appear about 5 feet to the left or right of you.
I'll assume you meant to say magic missile once :P
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The same goes for summon avatar. (Which should at least be edited so that most of the avatars don't look like normal people.)
Before you played, I guess, you couldn't get the clothes which the Gods wear, that's only a recent add on.
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All of the elemental creatures are rocks, regardless of whether they're earth elementals or not, whis is a really stupid idea. The only difference on them is the colored lighting around them. And there seems to be pretty much no earth types of magic at all. (Which could make things interesting if you think about the flying enemeis idea that I posted in the topic about a new enemy battle system.) A shadow isn't really all that great of a spell animation. It really isn't.
*shrug* Old news, Bob. It works well, it gets the point across - you said for us to concentrate on fixing stuff, not worrying about stuff, didn't you?
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First of all, the graphics team should be less focused on creating new graphics for old stuff that was perfectly fine in the first place. (Like the Dragon Pearl. It just needed to be smoothed out a little bit.)
Oh neat, you did.
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Certain spells like lightning wall and others use entirely too much lighting, and cause things to be very laggy. Once, recently, MasterNuke casted around 3-4 lightning walls, and my computer running on a Chaintec GeforceFX5600 overclocked to 412 Mhz core and 1000 mem slowed down to a miserable crawl. I couldn't even get into the trade house because of it. So yeah, that needs to be worked upon too.
I agree, the lighting effects in Graal suck ass, they don't suck ass, they blow ass.

Quote:
So far, things have been inproving on GK. Especially with the addition of alchemy. There are only a few more systems that need to be revamped, but I think that this could be one of the most important, since two of the attributes you can level up on GK are magic-related.
Things have been improving! Did you know I helped work on the alchemy? I don't know why I mentioned that, but ohwell. Yea, magic is pretty useless unless you want to PK someone with a degree of ease (no offense, Ed.)

Ohwell, this should be in suggestions, any suggestions?
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Old 03-19-2005, 08:40 AM
MasterNuke MasterNuke is offline
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Quote:
Originally Posted by Draenin
Certain spells like lightning wall and others use entirely too much lighting, and cause things to be very laggy. Once, recently, MasterNuke casted around 3-4 lightning walls, and my computer running on a Chaintec GeforceFX5600 overclocked to 412 Mhz core and 1000 mem slowed down to a miserable crawl. I couldn't even get into the trade house because of it. So yeah, that needs to be worked upon too.
Ehhhh... heh heh ^_^;;;;;;; Actually it was more like 6 lightning walls being focused with 2 directors pointing at each other.
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  #5  
Old 03-19-2005, 10:29 AM
Splke Splke is offline
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Quote:
Originally Posted by MasterNuke
Ehhhh... heh heh ^_^;;;;;;; Actually it was more like 6 lightning walls being focused with 2 directors pointing at each other.
You're color spray technique makes me cry.
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