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  #1  
Old 08-03-2004, 11:27 PM
GryffonDurime GryffonDurime is offline
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A Time to Train

Fellow Dustarians, we are entering a time of Rebirth in our Kingdom. We have the potential to make ourselves better, and I say we take it. In all honesty, I have found some of you are a bit lacking in your training. That is why I am inviting all of those who are in the Priesthood, along with any aspiring Knights and Squires who one day wish to join the Paladin Order, to take part in training in the Ancient Way of Mytri. Anyone interested will, please, sign up here.
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Old 08-10-2004, 06:40 AM
Discharge Discharge is offline
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Allright, I'm out of retirement.

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Old 08-10-2004, 02:04 PM
GryffonDurime GryffonDurime is offline
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((Holy fajita it's Antonio :P))
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Old 08-10-2004, 05:19 PM
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Quote:
Originally Posted by Discharge
Allright, I'm out of retirement.

Wooh wooh! L33t RPer's back.
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Old 08-10-2004, 06:05 PM
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((...how do you do 1337 training on GK?))
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Old 08-10-2004, 06:26 PM
Loriel Loriel is offline
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Old 08-10-2004, 06:29 PM
Crono Crono is offline
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How could there be paladins when there's no ebil demon players on GK >_>?
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Old 08-10-2004, 07:32 PM
Discharge Discharge is offline
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Quote:
Originally Posted by Gerami
How could there be paladins when there's no ebil demon players on GK >_>?
How can there be Kingdoms when theres only 3-0 active members in them?


I hope my old tag works.
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Old 08-10-2004, 10:33 PM
GryffonDurime GryffonDurime is offline
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Quote:
Originally Posted by Gerami
((...how do you do 1337 training on GK?))
((It's RP training...as in training the characters to get new RP abilities, and improve everyone's RPing))
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Old 08-11-2004, 07:10 AM
Discharge Discharge is offline
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Whoever is the King, will you be so kind and fix my tag. To you know, fill in the empty spots in the Kingdom.
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Old 08-11-2004, 09:20 AM
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Originally Posted by Discharge
Whoever is the King, will you be so kind and fix my tag. To you know, fill in the empty spots in the Kingdom.
We had a tag wipe recently, you'll need to reapply in game.
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Old 08-11-2004, 04:04 PM
Discharge Discharge is offline
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We had a tag wipe recently, you'll need to reapply in game.

Oh so your the King. Well right on. What time do you usually get on? Eastern Time? Pacific Time? Central?
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Old 08-11-2004, 04:23 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Gerami
How could there be paladins when there's no ebil demon players on GK >_>?
How coulmd there be ebil demon players on GK when there's no paladin's on GK?
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Old 08-11-2004, 10:53 PM
GryffonDurime GryffonDurime is offline
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Quote:
Originally Posted by busyrobot
We had a tag wipe recently, you'll need to reapply in game.
Incase I'm not on then Padren, I hereby pledge my support to Antonio's application if we're still doing the Rule of Three thing
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Old 08-11-2004, 10:58 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by GoZelda
How coulmd there be ebil demon players on GK when there's no paladin's on GK?
Becuz paladins r existrors 2 kil teh evil demunz, but evil demuz esxist 2 kilz ervrything!1!!111!!!!1!"!"!!11!
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  #16  
Old 08-19-2004, 05:07 AM
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Going back to the topic; it is important to understand the code of the Paladin before being granted Paladinhood.

The Code

I. Fealty: A legacy from long-lost knights, Fealty described the relationship between a feudal lord and his knights. The Knights swore to protect the land and his lord in exchange for protection, support and property. When monarchies were established, the knight swore fealty to the king. In the 11th century, knighthood became a holy duty and knights were called to pledge fealty to the church. Fealty involves obeying commands from a law-abiding good patron, protecting and guarding him and his ideals, even sacrificing his life for the cause. A Paladin must pledge fealty to something. As a minimum, he can pledge fealty to a good church or philosophic movement or organization. It is this pledge that gives the Paladin his power. He can then pledge fealty to a lawful and good government (if one exists) or organization. He can't pledge fealty both to a church and philosophy and he can't pledge fealty to the government alone. Typical fealty obligations involve obeying the patron's edicts; promote the patron's ideals and guarding the patron and his ideas with one's life. Fealty is intertwined with other elements of the Paladin Code, Faith and Honor.

II. Courtesy: Courtesy involves more than following rules of etiquette. A Paladin is polite to everyone, maintains self-control, considers the feelings of others and take care not to offend them, speaks with kindness, behaves with dignity at all times and respects friends and foes alike. A Paladin though should not be lost in the typical forms of etiquette. He need not concern himself with trivial matters such as "which is the right hand to use the knife with". Nor will he keep his silence, when the truth must be spoken, to avoid offending someone. A Paladin will do his best to be polite when addressing anyone but he has to be true to his word and not fall into the "False talk" trap of etiquette. Courtesy involves calls of judgment and is developed through constant exercise. Novice Paladins usually have a hard time balancing Courtesy with another element of the Paladin Code, Honesty.

III. Honor: Honor involves behaving in a morally sound manner even when the Paladin is by himself. Honor involves respect for anyone who shares the Paladin's ideals of goodness and justice. The Paladin shows mercy and refuses to inflict undue suffering even to his worst enemies. A Paladin acknowledges the dignity of all law-abiding good people, regardless of race, by treating them with respect. A Paladin dies before compromising his principles, betraying his patron, renouncing his faith or abandoning his duty. Honor is a matter of being true to one's self. Honor couples with Honesty and Fealty, two other elements of the Paladin Code.

IV. Honesty: While Honor is a matter of being true to one's self, Honesty is defined as "being true to others". A Paladin always tells the truth, as he knows it. He may choose to remain silent or withhold information but he will never intentionally misguide anyone, even his enemies. Speaking the Truth is tricky, as it may violate another element of the Paladin Code, Courtesy. The Paladin, if he chooses to speak, will tell nothing but the truth. Usually the answers have to be carefully spoken, since bluntly speaking the truth will violate the Courtesy element. A Paladin will not make promises lightly but once he gives his word, he will always keep it. Honesty balances with Courtesy and couples with Honor.

V. Valor: A Paladin demonstrates unparalleled courage at all times. He will face the greatest dangers to fulfill a promise or a duty. A Paladin will never yield or flee in battle unless he is greatly outnumbered or receives a direct order from a peer. Nevertheless, a Paladin will never retreat if the life of another is at stake or other elements of his Code will be compromised because of his retreat. Valor embraces and supports most elements of the Paladin Code, protecting the whole from compromise and enabling the Paladin to uphold his sacred duty with a true heart.

VI. Humility: A Paladin remains humble in spirit and action. Humility keeps the Paladin's feet on the ground and protects him from the vilest enemy of the Paladin Code, Pride. A Paladin knows what he is, and that is enough for his self-esteem. He will never preach his status or his achievements with arrogance. He never speaks highly of himself. Praises embarrass him and the knowledge of a job well done suffices as thanks. A Paladin's only reward is the happiness of the people, the victory of Light over Darkness and world peace. A Paladin's inner pride flows from the Paladin Code, not from human praises or rewards.

VII. Selflessness: Paladins will not seek excess wealth for themselves, but strive to build home for the homeless, heal the sick and feed the poor. A Paladin will give his food to a hungry child even if that will mean starvation for himself. He will use his excess funds to help all those in need. He will cover his friends retreat even if he has to die. He will sacrifice his life to save another. Selflessness is the desire of the Paladin to become one with his principles.

VIII. Faith: The last but not the least basic element of the Paladin Code is Faith. Faith is as simple as eating. It cannot be acquired by exercise or philosophy reading. It's the ultimate state of the Paladin's mind. Faith makes the Code whole, assembles and connects the other virtues. It can only be described as "believe in yourself". Faith gives life to the other elements. Faith and Fealty give the Paladin his supernatural abilities. Faith in a virtue, faith in a deity, faith in a philosophy, faith in one's abilities, faith in Light, faith in Goodness, Faith in Justice, Faith in Peace, Faith in one's self, the element that transforms the Paladin from a mortal Champion of Goodness to a Divine Warrior of Light.

EXTRA ELEMENTS

A few words about three extra elements that Paladins can follow as part of their Paladin Code.

Ia. Chastity: The Paladin avoids even the appearance of impropriety, remaining pure in word, deed, and thought. Lusty thoughts about someone violate this are all impure thoughts caught in the Paladin's mind. Chastity always couples with Celibacy.

IIa. Celibacy: Always following an oath of Chastity, a Paladin, besides remaining chaste, vows never to marry. The oath of Celibacy never stands alone in the Paladin Code.

IIIa. Industry: The Paladin engages in productive activity at all times. He accounts vacations and leisure activities to be time-wasting. He will work hard until he completes his word. When not working, he will study, exercise or practice his various skills.

---------------------------------------------------------------------------

Execrable (Evil) Violations

Execrable Violations include the worst acts a Paladin can commit, the unforgivable ethos violations. Any direct violation of a Virtue or edict is an execrable violation as are violations that result in physical harm of good characters. Any violations affecting an official of the paladin's government or church are execrable violations. Examples:

Refusing or ignoring a just edict

Habitual Cowardice

Committing an act of blasphemy.

Betrayal of the patron.

Concealing funds

Intentional acts of:

Theft

Treason

Cowardice

Betrayal

Greed

Cheating

Blasphemy

Deliberate harm against a good person

There is only one penalty for evil violations : The immediate and irrevocable loss of the Paladin status. The person can never regain his Paladinhood and must call himself by another name from now on.
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  #17  
Old 08-19-2004, 01:01 PM
Crono Crono is offline
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Quote:
Originally Posted by GoZelda
How coulmd there be ebil demon players on GK when there's no paladin's on GK?
Easy. Being evil is the funnest thing in RPing because the attention is all on you. So it amazes me how the already attention spamming women (sometimes men) are not evil.

That and there could be evil demon players on gk without paladins.
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  #18  
Old 08-19-2004, 01:35 PM
Splke Splke is offline
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Paladin Code.. nice.
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