Quote:
Originally posted by VeX_RaT_Boy
I got a weapon with a timeout loop, and it checks if !the string client.string is empty. If it ain't it will play that. Serverside I do a for playerscount loop, and set the string..
I don't use this a lot though, I got ganis for most of that stuff.
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doesn't get rid of the problem of sending sounds to every player in response to one player's action (you still have to send that info to every player, and that is the problem)
Just make an empty gani (put a blank image in there so it doesn't default to idle

) and have it play it's params in ganiscript, then use that for any sound you want to send to every other player, there isn't much need to find a workaround for something that works just fine