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  #1  
Old 02-03-2004, 09:43 PM
TB3 TB3 is offline
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Fear News Thread

Here is a thread dedicated to the news instead of my old one which is hardly looked at.

2-3 Updates and News
-fearpics1.png Completely revamped (added few portions corrected color errors and allignment errors in several places, also removed lava tiles which weren't going to be used and were taking up my 256 color limit.)
-Yet more levels touched up
-3 Door images ripped from fearpics1 and made into doors that were put on every house and in a join npc.
-Clothing graphic was broken down to pants and shirt
-Shoes are being drawn up now
-Clouds created and layered over very tall mountains.
-Body image changed to match exactly each sprite with clothing images (This will make gani work alot easier now I could even use attach sprite considering they will have the same x/y)
-Base gani Idea changed
Now the following options are available
Head Hair
Clothing Hat
Clothing Shirt
Clothing Pants
Clothing Shoes
Body
Main weapon
???Does anyone have an idea for any more? Heads are all the same and drawn on the body image.???
- New start levels implemented waiting on a new serveroption to finish them

--- Im now a more active forum user:
NPC loading question
http://forums.graal2001.com/forums/s...threadid=50763
A nice gift from me to gani makers
http://forums.graal2001.com/forums/s...threadid=50721
Many future improvements that could be ready by next version if they are popular (I hope )
http://forums.graal2001.com/forums/s...threadid=50815
Older News
http://forums.graal2001.com/forums/s...threadid=50625


NEXT on to do list
- Finish up body graphix and gani's so that I can get to work finishing up overworld and get some NPC characters in there
- Create a female counter part of the bodies , and also make more clothes , hair, and I guess ill just use some of the hats from g2k1 until I can get some ideas for them as there wont be any on the server yet i still need to go ahead and put them in the animations so i dont have to go change them all again lolz
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  #2  
Old 02-04-2004, 12:43 PM
konidias konidias is offline
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I'd advise you not to use the attach feature in ganis. I thought it would be a simpler way to make my ganis as well, but it really screws with layering and such.

Screenshots?
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  #3  
Old 02-04-2004, 02:53 PM
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Quote:
Originally posted by konidias
I'd advise you not to use the attach feature in ganis. I thought it would be a simpler way to make my ganis as well, but it really screws with layering and such.

Screenshots?
Thanks for the advice for attach I'll use the old fashioned way
Here is a sample of the pics1 for my server and when I get home tonight I can post some more screenies.

*also*
Anyone have ideas of other things to include in the body gani's?

*Besides the ones ive already mentioned* Im attaching one char gani for your *assistant* npc that you can get when you reach a certain point. ( I have not yet decided what to call them or which way to implement them heheh. Either showani or in gani as an attribute with a script.
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Old 02-04-2004, 02:54 PM
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ack forgot pic
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  #5  
Old 02-04-2004, 04:59 PM
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Not going to use the new tileset format then?
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  #6  
Old 02-04-2004, 07:22 PM
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Tileset looks to familier with Faheria, If your using some of the tiles can you make sure that it's good on how you use them?. I don't think any of the faheria staff (x-) want to see there tileset on a not so good server.
But that's not what we are going to see is it TB3?
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  #7  
Old 02-04-2004, 07:25 PM
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Quote:
Originally posted by WanDaMan
Tileset looks to familier with Faheria, If your using some of the tiles can you make sure that it's good on how you use them?. I don't think any of the faheria staff (x-) want to see there tileset on a not so good server.
But that's not what we are going to see is it TB3?
TB3 worked on Faheria I know, I also know he has permission to use the tiles (earlier inquiry) Don't know if he made them or not.
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Old 02-04-2004, 07:29 PM
WanDaMan WanDaMan is offline
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I know he has, But I'm just saying make the server good and don't let the old staff down by using a good tileset on a not so good server, but we won't see that.
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  #9  
Old 02-04-2004, 10:23 PM
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Its not as if you have ANY say in the matter now is it wan?
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Old 02-04-2004, 10:53 PM
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Quote:
Originally posted by WanDaMan
I know he has, But I'm just saying make the server good and don't let the old staff down by using a good tileset on a not so good server, but we won't see that.
Uhm, what? Dude, TB3 is one of the best scripters in this game. It's not like he's letting me down if he uses my (old) tree, I don't care if he has it, it's not like I want it or anything.
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Old 02-04-2004, 10:55 PM
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TB3 hasnt scripted for a long time, i wouldnt be so confidant with his knowledge, although, it isnt what you know, its how you can use the references available.
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  #12  
Old 02-04-2004, 11:24 PM
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It hasn't been that long and not that much has changed other than that of my long work schedule which I am working around @ this time and a few new commands that will make things not harder but easier. IM fixing to go to work now and get about 6 hours (Which isn't much and its my day off but wth its overtime).
As for this tileset Ive made some of it Deek made some of it justin made some of it, shadrock made some of it and a few others *forgive me im forgetfull* and I've allready went through a flame war over that (I'm not saying any of you are starting one im just saying ive been there done that )
My scripting may be a little dusty but dusty is all, it hasn't drained out of me or anything I've been doing just fine so far. You can see small examples of it if you log onto Fear now with the *lobby* levels that are there. The one thing ive got going for me is that im very versatile, I do scripting, graphix, ganis, and levels good in that order.
So dont worry im not going to let anyone down with a bad server, either its a good server or no server
Here is another small screenie i took it while i was adding gates.
The gates will be open during the day and close at night so you will have to find other wayz around if you dont want to wait 30 realtime minutes for daylight .
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  #13  
Old 02-05-2004, 01:49 AM
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Looks original.
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  #14  
Old 02-05-2004, 07:13 AM
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Impressive castle wall.
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  #15  
Old 02-05-2004, 10:09 AM
WanDaMan WanDaMan is offline
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You took me all wrong o_o
O-well it look's nice, I won't say any c & c because r0bin will just mix up my words like you have just seen
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  #16  
Old 02-05-2004, 12:46 PM
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looks nice
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  #17  
Old 02-06-2004, 06:04 AM
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  #18  
Old 02-08-2004, 07:29 PM
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UPDATE: 1-8-04

- Body graphix order changed
- Text made up of attributes and sprites graphix finalized and added to gani
- Clothes order changed
- Clothes broken down into sections Shirt + pants
- New clothing item made - shoes
- Current Attributes
- Body (Includes head attatched)
- Hair
- *hat more than likely
- Shirt
- Pants
- Shoes

Any other ideas for bodies?

BTW here is an example image
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  #19  
Old 02-08-2004, 11:40 PM
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Hair, Mouth, Make it so the ears dont look like they are coming out of his eyes.
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  #20  
Old 02-09-2004, 10:14 AM
WanDaMan WanDaMan is offline
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I like it, good work .
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  #21  
Old 02-09-2004, 11:17 AM
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  #22  
Old 02-14-2004, 10:41 PM
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I like the ears, they're different.
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  #23  
Old 02-15-2004, 12:06 AM
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I like that body, the ears on the head make it look like a puppy! <3 ;
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Old 02-17-2004, 04:38 PM
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UPDATES 2/17

Sorry for lack of updates it was valentines day weekend so my g/f came down for 2 days and other than that I've had alot of problems, I also got snowed in up at radford with her for a few days so I couldn't get back home but updates have still occured.
- Finished up 2 auras and established Kind of how they work now I have to do testing to make sure that they are going to show up for all players the same.
- Doing extensive gani testing like how attached ganis show up and use show img's and how they get strings when they are attached to a player then attached to a npc in level.
- Did more body work will be showing some s/c soon
- Almost done with the sword template, (Im adding a few special slots for specific sword related errrr you'll see )
- Pulling together ally (kind of like pets) ideas
More soon with / s/c.
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Old 02-18-2004, 02:19 AM
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Re: UPDATES 2/17

Quote:
Originally posted by TB3
- Pulling together ally (kind of like pets) ideas
You mean like a system where a human NPC follows you around, and depending on your Charisma you can get more then one human ally. Or you can hire mercanaries,a nd then you have to pay them from time to time, or lead them into the woods and stab them until they don't move, so you can steal all of their cloths while nobody is looking. That sort of ally idea?
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Old 02-18-2004, 08:29 AM
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Re: Re: UPDATES 2/17

Quote:
Originally posted by Androk


You mean like a system where a human NPC follows you around, and depending on your Charisma you can get more then one human ally. Or you can hire mercanaries,a nd then you have to pay them from time to time, or lead them into the woods and stab them until they don't move, so you can steal all of their cloths while nobody is looking. That sort of ally idea?
hehe Kinda sorta
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Old 02-20-2004, 11:05 PM
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2-20-03

- New sword template complete
http://forums.graal2001.com/forums/s...threadid=50960
(Read last of my posts)

- Gani attachements created
- Body changed into 8 different image sections
- Gani outline finished and started on placing bodie's in ganis and fixing sprites to point perfection.
- Extensive online testing of many commands such as showimg
http://forums.graal2001.com/forums/s...threadid=51164

- More soon!!!
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  #28  
Old 02-20-2004, 11:17 PM
Nitkizi Nitkizi is offline
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Do you have a planned released date? Just curious, although most make one and it still takes forever..
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  #29  
Old 02-21-2004, 05:39 AM
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Quote:
Originally posted by Nitkizi
Do you have a planned released date? Just curious, although most make one and it still takes forever..
Yes I may plan an alpha release date soon for some testers.
But I don't want to promise anything to ne one because people wig out when promises get broken on graal heheh.
And with my varying schedule its kind of hard to plan a definite date but I do hope to get it out as fast as possible.

I will keep posting updates frequently so that you can see my progress and I may schedule some previews
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Old 02-21-2004, 07:05 AM
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Last minute changes to the bodies im making them a little smaller very little smaller one pixel line smaller.
This is so that they fit ganis alot better and the old hat format will fit them ( I doubt i'll use old hat's but my hair system follows similar presets)
It also makes them look a little sleeker
The middle one is the old body
The top is what im changing too

Sadly ... doing this will take some time as I have to change ganis and I have to change all the clothing items images and the hair.
Doing this however will provide sharper gani positioning instead of having an odd # pixeled image im changing from 51 to 50.
I'll update my body progress soon it may not be as hard as it looks
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  #31  
Old 02-21-2004, 07:12 AM
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Quote:
Originally posted by TB3
Last minute changes to the bodies im making them a little smaller very little smaller one pixel line smaller.
This is so that they fit ganis alot better and the old hat format will fit them ( I doubt i'll use old hat's but my hair system follows similar presets)
It also makes them look a little sleeker
The middle one is the old body
The top is what im changing too

Sadly ... doing this will take some time as I have to change ganis and I have to change all the clothing items images and the hair.
Doing this however will provide sharper gani positioning instead of having an odd # pixeled image im changing from 51 to 50.
I'll update my body progress soon it may not be as hard as it looks
The last one..

Or the first one but fix the head chin looks pointy o_O
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  #32  
Old 02-21-2004, 08:25 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by TB3
Last minute changes to the bodies im making them a little smaller very little smaller one pixel line smaller.
This is so that they fit ganis alot better and the old hat format will fit them ( I doubt i'll use old hat's but my hair system follows similar presets)
It also makes them look a little sleeker
The middle one is the old body
The top is what im changing too

Sadly ... doing this will take some time as I have to change ganis and I have to change all the clothing items images and the hair.
Doing this however will provide sharper gani positioning instead of having an odd # pixeled image im changing from 51 to 50.
I'll update my body progress soon it may not be as hard as it looks
The middle one
The first one is too skinny and the last one is too fat XD
The head still looks like...mega crazy o_O
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Old 02-22-2004, 05:47 AM
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Well I had to use the skinny one because of compatibility issues.
The skinny ones were an even pixel number 32 while the middle sized ones were 33 so the one pixel reduction made compatability with gani's and even some old graphix work.

Here is an example of character , also the one on the right was just showing that the old hats even fit them because im using the hat style format for hair.

UPDATES : 2-21-04
- Bodies and all related graphix revamped and one width pixel removed from all pertaining images to allow better compatibility and smoother animations.

Next on agenda
- Add some more options to gani outline and impliment them into gani's "Also study better how ganis can be used online in npcs and affected by setshape and other commands to do smoother effects and lag less"
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  #34  
Old 02-22-2004, 05:59 AM
Nitkizi Nitkizi is offline
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He should have samurai farmer hat ;o
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Old 02-24-2004, 05:49 PM
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Quote:
Originally posted by konidias
I'd advise you not to use the attach feature in ganis. I thought it would be a simpler way to make my ganis as well, but it really screws with layering and such.

Screenshots?
How exactly does it mess up layering? Because I have so many images that need to be attached I'm still wondering if I should or not?
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Old 02-29-2004, 08:08 AM
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UPDATES: 2-28-04

WOW its been a little while on updates
Ill explain why
Well.... there were 3 1 pixel sized errors that I didn't find until I was a good ways into making the gani's
They have been fixed but fixing them in one graphic meant fixing them in each and everyone of them so it took a while.
I also used the attachsprite function in the ganis which required ... well it required doing 365 ATTACHSPRITE commands ontop of 60 sprites

UPDATES:
-IDLE gani and all sprites that could possibly be thought up
(APPROXIMATLEY 589 Sprites O_O MY GOD that took forever)
- Each possible sprite (walking, swinging , dying, ect..) has the correct images attached to them so making the regular gani's will be a snap now
- Aura's extensively worked on
- Bug with gralats/showimgs worked on and sadly not resolved Pretty much sure its a memory leak with graal but i'll find away around it of course
- New gani attributes are as follows
Body / Hair / Hat or mask / Shirt / Pants/ Shoes / Armour
- Although there is no armour drawn yet it has a template and has been attached to all sprites in the gani
-Levels added to a GMAP still unsure if GMAP will be used or not (NO TERRAIN EITHER WAY)
-2 Realism Effects completed more info on this later

More soon!
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Old 02-29-2004, 08:16 AM
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BTW

BTW here is a snap of what the body looks like now put together
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Old 02-29-2004, 08:23 AM
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haha! I love it! You could put alot of emotion on that face. XP
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Old 02-29-2004, 08:26 AM
TB3 TB3 is offline
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Quote:
Originally posted by haunter
haha! I love it! You could put alot of emotion on that face. XP
Heheh
Allready have 15 emotions like crying / hearts / talking / ticked off and more heheh
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Old 02-29-2004, 08:28 AM
Mykel Mykel is offline
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Looks sweet. I love the bodies.
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