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Old 09-09-2003, 03:06 AM
ness0123456789 ness0123456789 is offline
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The Necromancer's Crystal

Here ya go Tseng, I didn't know where to send it, so figured I'd post the quest I was telling you about the other day here on the forum.

The Necromancer’s Crystal Quest

Storyline
During a Mining expedition in the Mine Town mines, five miners found an aincent sealed door. The door it’s self was very old, and was so rusted that it was now impossible to push open. The miners, having a single bomb left over, set it at the base of the door, lit it, and ran back. Watching the bomb explode, the five miners found the door was blown apart, allowing access into this ancient ruin. The five approached the door to enter, but as they did, vile skeletal bommies appeared through the smoke, attacking the miners. The Miners, not having any form of defense, retreated. In one day’s time, the entire mine was filled with these Skeleton Bommies. Mining Inc., the owners of the mine, began to fret that this sudden outbreak would wreck their business, so word went out all a crossed Graal asking for brave warriors to enter the mines, beat back the bommies, and investigate the ruins, find out where these bommies came from, and stop them.

Objectives
1. Enter the Mine and clear a way to the aincent door in the far, north-east corner of the mine.
2. Enter the door and fight your way through the cavern entrance into the ruins proper.
3. Destroy the two Generator Crystals in the left and right sections of the ruins, and release the electric field blocking the central door in the grand hall.
4. Enter the Crystal Chamber, and destroy the Necromancers’ Crystal.
5. Collect your reward, another 20 HP.

Location
Mining Town Mines (Also known as the Railroad mine, the same place where the player can receive the Railroad builder and Drasine.)

Quest Run-through
This quest is open to both Humans and Bommies. The main objective of the quest is for the player to make their way into the deepest part of the ruins, and destroy the Necromancer’s Crystal, which is resurrecting dead bommies into skeleton monsters. The quest can be triggered either by speaking with the Miner INC. Manager NPC (would have to be added) inside the entrance of the mine to get the story of the quest, or simply make your way to the back of the mines and enter the ruins.
The mines would be populated with Skeleton Bommies near the entrance to the ruins. To avoid conflict, the Bommies would only appear in a newly added section of the mines, so that players not wishing to do the quest can still build tracks and collect the Drasine without interference. The player must fight their way through the bommies to the entrance of the temple, marked an old looking door, preferably using the Zormite tiles, with a great opening in it, much like the cave opening for the Stefan Heart Quest.
Once the player enters the door, there is a long corridor populated with 5 or 6 Skeleton Bommies. Mining Rocks line the cavern, providing obstacles and barriers in which to use against the bommies. The Mining rocks cannot be destroyed. At the opposite end of the cavern (The cavern should be long, but not increadably long, around 3 or 4 screens) is another door. When the character enters, they are in the Ruins Proper.
The Ruins Proper is a large room, decorated similar to the grand hall of a castle, preferably using blue for tiling and wall. It is one floor, with a normal sized dungeon entrance to the north, blocked however by a bolt of electricity. To the left and right are dungeon entrances as well, not blocked. The player must then enter through both the left and right entrances, making their way through a 3-room dungeon, and then finally destroy a generator on the other side. Once both generators are destroyed, the electric field in front of the northern door in the Ruins Proper disappears, allowing access.
The Left corridor is partially submerged. The first room requires the character to move a crossed a ruined bridge with flowing water below. The room is a left to right room, with holes on the north and south sides, approximately 3 characters apart. These holes will fire darts out at the player, in an attempt to knock them off the bridge. Darts are fired in 1-second intervals. The objective of this room is for the character to make their way a crossed the bridge without being knocked off. Being knocked off results in a loss of 10HP, and having to restart the room. After passing this room, the player then enters a room with shallow water; a deep pool sits next to the entrance. The Player must then cross the room with whirlpools randomly appearing around the room in no set pattern. Getting sucked into one results in the player being deposited into the deep pool next to the entrance, no HP is deducted. The room is rectangular, about one and a half screens tall, and one screen wide. The entrance to the room is on the southeast side of the room, with the exit at the north side. The player must skillfully avoid the whirlpools, and exit to the northern room of the chamber. In the third and final room, which is fairly small, but large enough to allow at least 3 players to enter and freely move at once, is a single crystal. The player must destroy the crystal by striking it once with any weapon. Doing so transports the player back to the Ruins Proper, at which point they must then complete the other side of the ruins, in this case, the right side.
The right entrance leads to a square room, about a screen size. The entrance is on the right, with the exit, locked, up on the north side. Inside are 5 Skeleton Bommies. The player must defeat all five bommies to release the locked door. The enemies do not respawn in this room until the crystal in the right corridor is destroyed. The next room features a mini-boss. A giant Skeleton Bommy. The room it’s self is rectangular, the entrance on the south side, and the exit on the north side, blocked by the boss. The bommy hides behind a line of dark water, not passable by the player, in the center of the room. The bommy attacks by tossing bombs a crossed the water at the hero. The bombs are tosses every 5 seconds to avoid to many bombs landing at once. The boss also moves left and right from behind the water, stopping every five seconds to toss a bomb, then resuming movement. The way to defeat the mini-boss is to pick up the bombs it throws, and toss them back. The boss needs to be hit 10 times with a bomb, or blown up 5 times to die. (Note, in standard form, the boss would have 10 Hearts. Throwing a bomb at it would cause one heart, and blowing it up would cause 2. So in other words, an explosion causes twice the damage of throwing the bomb at it). Upon defeating this monster, a bridge appears over the water, allowing access a crossed it and up to the exit. The third room is identical to the third room on the left corridor. Once again, the player must simply strike the crystal once to destroy it, and be warped back to the Ruins Proper.
Once both crystals are destroyed, the order does not matter, the electrical field blocking the northern door disappears, and the player may enter.
The final room is a large, 4X4 screen wide room. The tiling is the same as it was in the rest of the dungeon, blue flooring and walls. Bones lay scattered a crossed the room. In the center is a giant blue crystal. This is the Necromancer’s Crystal, and the boss of this dungeon. At the start of the battle, the crystal will do nothing but sit there, lightning leaping off the crystal and into the walls can be added as a special effect, but doesn’t actually damage the player. Once the player hits the Crystal, the battle begins. The crystal will take damage, and turn red. At this point, it is invulnerable to attack. While it is red, two skeleton bommies will randomly appear atop one of the bone piles. The player must kill the bommies to lower the crystals defenses again, changing it back to blue. The player then has 10 seconds to strike the crystal, lowering it’s health, and once again changing it to red. Depending on your weapon, this must be done either 5, 10, or 15 times.
When the boss’ HP is depleted, it will explode, showering the room in blue sparkles. The bones will all disappear, and a door will open on the northern side of the room. The player may then enter the room, and collect a 20 HP upgrade from the statue. Touching the statue also warps the player back to the entrance to the Mine, and resets the dungeon. They may also speak with the Miners INC. Manager for a cash reward of 20G. This may only be collected once however.
Once that is done, the quest is completed.

Enemy Data
Skeleton Bommy
HP: 6
Attack: Bommy Kick
Damage: 5
Player Damage:
Sword & Golden Wood: 3
Bamboo: 2
Physical Punch: 1
Location: Mines, Caves, Right Corridor in Ruins, Crystal Chamber (Summoned by boss)

Skeleton Bommy Mage
HP: 5
Attack (Close Range): Bommy Kick
Damage: 5
Attack (Long Range): Fireball
Damage: 10
Player Damage:
Sword and Golden Wood: 3
Bamboo: 2
Physical Punch: 2
Location: Mines (Near Ruins Entrance), Caves (two by the back)






Giant Skeleton Bommy
HP: 10
Attack: Bomb Chuck
Damage: 1 (if hit by bomb), 15 (If blown up by bomb)
Player Damage:
Bomb: 1
Bomb Explosion: 2
Location: Right corridor in second room, mini-boss.

Boss Data
Necromancer’s Crystal
HP: 20
Attack: N/A (Summons Skeleton Bommies to do it’s bidding)
Damage: N/A (See Skeleton Bommy data)
Player Damage:
Sword & Goldenwood: 4
Bamboo: 2
Phyiscal Punch: 1

Rewards
20 HP upgrade
Acquired: Defeat Necromancer’s Crystal and enter the chamber behind it.
20 Gralat
Acquired: Talk to Miners INC. Manager after defeating Necromancer’s Crystal.
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  #2  
Old 09-11-2003, 01:24 AM
Zurkiba Zurkiba is offline
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Too long... but umm... your idea is similiar to something they're doing.

But you'll never guess what it is..
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Old 09-12-2003, 05:40 AM
ness0123456789 ness0123456789 is offline
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By to long you mean...
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Old 09-12-2003, 06:08 AM
Qwert616 Qwert616 is offline
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For reference, the word "bomy" is spelt with one 'm', not two.
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