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  #1  
Old 08-12-2003, 02:17 AM
TribulationStaff TribulationStaff is offline
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Triggeraction2

It would be nice if you could triggeraction an circular area rather than just a point. It would be most useful for anything in which proximity from an object is involved, such as the chain reaction of explosives.
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Old 08-12-2003, 02:21 AM
VeX_RaT_Boy VeX_RaT_Boy is offline
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yes, or something like the new onwall2 (V3)

From newfeatures2003-v3.txt
Quote:
- onwall2(x,y,width,height) to test a rectangular area
for triggeraction2 like

triggeraction2 x,y,width,height,action,params;
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Old 08-12-2003, 02:23 AM
TribulationStaff TribulationStaff is offline
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That might be useful too, but you definately need a circular one if you want to talk about distance.

triggeraction2 centerx,centery,radius,action,params;
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Old 08-12-2003, 06:19 AM
Kaimetsu Kaimetsu is offline
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<- Suggested this back on NW. But it's not really necessary. All we need is a way of triggering individual players from the server - then we can just find out what players are in the circular area and trigger them directly.
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Old 08-21-2003, 10:04 AM
TB3 TB3 is offline
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Also suggested long time ago but you can use shoot command and detect radius from the x and y of player to the x and y of landing
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Old 08-21-2003, 07:52 PM
Dach Dach is offline
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Quote:
Originally posted by TB3
Also suggested long time ago but you can use shoot command and detect radius from the x and y of player to the x and y of landing
??What??

how is that different from any two sets of points? bleh, what do you mean exactly?
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