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Sorry to revive a thread, but I had some more suggestions to add to this, Weapon Skill levels.
Currently, if you can use a sword, you can use an axe just as perfectly, my thought is that the more you use a certain weapon-type (sword, axe, naginata, polearms) you gain more power with that type of weapon, say, I slay 5 T-Rex with a sword, I'd gain 20 "Weapon skill points" per slay, and thus, I'm now level 2 in that type of weaponskill, then, I slay another 5, this time, since I'm level 2 in it, I only gain 75 skill points, then if I kill 2 more, I'll have another 30, and then I'll level up to level 3 in that weapon skill, also, the more able you are with a weapontype, you'll get bonuses when using that weapon (maybe make the max level for every weapon type to be 50 or so, and every enemy would give 5*howpowerfulamonsteris weapon skill points, that way, a bomy would give like 5 points in the beginning, and for every level up, it gives 5 less, that way, an evil bomy would give 10, but at level 3 nothing, smokies, dievils, heavils, and wolves would give 15 and at level 4, nothing, T-Rexes would give 20, baby iguanadons 25, blue and regular iguanadons would give 30, Red T-Rexes would give 35, demons and cyclops would give 40, and evilheavils and evildievils would give 45 or so, future enemies would be stronger, and thus give more weapon skill points.)
Of course, leveling up physique, magic, and the other skill levels would be just the same. |