Quote:
Originally posted by Zurkiba
EXP Loss should be implanted again... because with every positive, there MUST be a negative... otherwise there will be a huge unbalance.
Lets say player66 gets to level 99 because EXP Loss was taken away. but player55 is a newbie. He'll never catch up with him.
So by taking away EXP Loss, you're limiting the 2k2 population to oldbies only. And you need newbies to grow and to live.
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lemme get this straight...
I'll represent this post as a logical formula using words for symbols in the cases of imply, and, or each
We'll assume that with your premises we will have exp loss
e = exp loss
p = positive
n = negative
o = limiting to oldbies
1. e implies (p and n)
2. not e implies not b
3. e implies o
4. b implies not o
5. b /e
6. not o modus ponens(mp) 4.5
7. not e modus tollens(mt) 2.6
8. not b modus ponens(mp) 2.7
9. b or e addition(add) 5
10. e disjuctive syllogism(ds) 9.7
this problem is clearly nonsense by either 5 and 8 or 7 and 10
Oh yeah... I'm ignoring the nonexistant word unbalance