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  #1  
Old 02-23-2003, 10:28 AM
Selzar Selzar is offline
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Spells .. Sounds...

Spells need sounds when there in the works...
When it hits something like projectile spells need it i mean.
Like when a magic bullet emits it will make the boom sound?
then when it hits something it makes a sound.
Would be good for all projectiles.
Would make it nice.
Also when someone dies..
can you make it play a death sound..
Like a man screaming and for a woman.. a woman screaming...i submitted those 2 sounds but never got a reply from soulgraal.

Last edited by Selzar; 02-23-2003 at 01:17 PM..
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  #2  
Old 02-23-2003, 08:35 PM
Kaiser2 Kaiser2 is offline
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It would be a good idea, I remember before I downloaded the music package, I went into dungeons, and killed Rexes with magic, and it was always quiet as death...not scary, but the realization creeps up on you eventually.
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Old 02-23-2003, 10:21 PM
Locke_boy Locke_boy is offline
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I think that sounds should be added for all spells, but subtle sounds, not loud ones. Just soft sounds .. but ones that you'd recognize as magic bullet or something. I think it'd be cool to have sounds for all spells!
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  #4  
Old 02-23-2003, 10:52 PM
Selzar Selzar is offline
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And when hitting monsters with certain types of weapons like a sword it would make a stabbing sound.
Hammer/Mace, a bludge sound.
Axe a cutting sound.
You know...
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  #5  
Old 02-24-2003, 12:51 AM
zell12 zell12 is offline
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Great idea, we just need taltened sfx people :*(
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  #6  
Old 02-24-2003, 03:42 AM
Kinatt Kinatt is offline
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I would just like to know when I hit something.. or something hits me.. and why does my health above myhead go down first then a few seconds later the health shown on my hud goes down.. I wish it was synchronized.
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  #7  
Old 02-24-2003, 03:44 AM
zell12 zell12 is offline
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its just laggy
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  #8  
Old 02-24-2003, 04:42 AM
Kinatt Kinatt is offline
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Why is graal like this and most other games are right on queue with both of them? is it the way its programmed or scripted? I would really like thsi to be fixed because also the as I like to say hitbox is really strange.. a dievel is squirting fire in one direction and its not even hitting me as I stand there yet I am sitting there recieving damage? no its not my lag its the area of its attack is kinda odd.. like im like a little bit away and its hitting me? I wish the area where it can attack was colored a certain way so I know where to avoid instead of just guessing.. I mean the gani/gfx is off a little because its hitting me and not even touching me?

I wish that it should be if gfx touches player then it would deem as damage.. =(
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