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Originally posted by --Chris--
Enemies...hm....
In my opinion all the npcs that you talk to should be like royalty (maybe npcs of the last players that were king/queen etc) and the boss should be like the general that you go a spar out with along with a bunch of useless 1 hit baddies in the room. All other enemies could be like 1 hit baddies or the dungeon baddies with different skins like zormite would just be an npc with zormite head, names with Z and maybe pure black clothes or something.
Hehe, my Zormite General outfit was leet XD
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It's like this... The metor destroyed most of the known world... so strange creatures and other forms of life started to live in the differnt castles. Like with the Zormite... There will be a story line that states that they've been blocked in their castle for so long that they've grown parinoid and crazy, so they defend their castle with the best of their ability.
But like the Zormite boss would be it's Diety. The Zormites were strong religious people and they had the belief that sometimes their diety would take control of their body and fight for them.
The PC Boss would be a Voodoo Demon, The Dustari Boss would be a Fire Dragon, the Karakaze Boss would be like a big cactus.
There might be some survivors in the Zalatic and the Zormite, because those are the most isolated. But with Dustari... new creatures would be around.
Quote:
Originally posted by Jeff
We may be bringing the castles back as rentable guildhouses.
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Personally, I think it'd be better if you made a story line along with the former RP system and make new houses for the guilds =x. Or you could have it so that the guilds can live in the castles as their Master Guardians and they defend the castle as apart of the quest and are able to attack other temples or something o.o