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  #1  
Old 12-02-2002, 01:30 PM
LOA--Paul LOA--Paul is offline
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Diagonal Ship Movements

Being able to go diagonal would really improve alot of things like moving around weird coast formations, etc
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  #2  
Old 12-02-2002, 09:35 PM
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Re: Diagonal Ship Movements

Quote:
Originally posted by LOA--Paul
Being able to go diagonal would really improve alot of things like moving around weird coast formations, etc
It is a good idea, but I hope it isn't on the to-do list right now. I'd rather see new monsters, new weapons/armour, and more spell animations before diagonal ship movement. Just my opinion.
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  #3  
Old 12-03-2002, 05:06 AM
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Maybe someone who knows can answer this:

Can Graal even support the graphics needed to make diagonal ship movements?
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  #4  
Old 12-03-2002, 05:14 AM
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i agree lock boy and as for if it can support it i would think so but im not going to say anytihng.......
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  #5  
Old 12-03-2002, 05:38 AM
Python523 Python523 is offline
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Quote:
Originally posted by BlKnight
Maybe someone who knows can answer this:

Can Graal even support the graphics needed to make diagonal ship movements?
tell me one reason why it cant
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  #6  
Old 12-03-2002, 06:03 AM
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I say they need to make actual ship turning, that like, uses one ship gfx and rotates it. It'll rotate the people as they turn, but it would be cool if you could make smooth turning like that. And, instead of hitting right or left, etc, you steer with left and right. Don't know if that would be considered "easy" to script, I'm just sayin'.
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  #7  
Old 12-05-2002, 08:13 AM
aylad aylad is offline
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Quote:
Originally posted by Dude6252000
I say they need to make actual ship turning, that like, uses one ship gfx and rotates it. It'll rotate the people as they turn, but it would be cool if you could make smooth turning like that. And, instead of hitting right or left, etc, you steer with left and right. Don't know if that would be considered "easy" to script, I'm just sayin'.
You mean like have 1 ship.png and rotate the pic? If that's what you meant, that wouldn't work..... if you don't know why, take one of the existing ship graphics and rotate it 90 degrees, see how ugly it looks then......

?-- Probably I misunderstood what you're saying, if so, sry. I'm very very tired right now.
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  #8  
Old 12-05-2002, 10:08 AM
Dude6252000 Dude6252000 is offline
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Quote:
Originally posted by aylad

You mean like have 1 ship.png and rotate the pic? If that's what you meant, that wouldn't work..... if you don't know why, take one of the existing ship graphics and rotate it 90 degrees, see how ugly it looks then......

?-- Probably I misunderstood what you're saying, if so, sry. I'm very very tired right now.
True, true. And yes, you understood what I said. But I'm saying to remake the ships a bit so it's all an top-down view, first, so it doesn't look all messed up =x
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  #9  
Old 12-05-2002, 10:24 AM
aylad aylad is offline
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Quote:
Originally posted by Dude6252000

True, true. And yes, you understood what I said. But I'm saying to remake the ships a bit so it's all an top-down view, first, so it doesn't look all messed up =x
Yeah, that would be a decent solution, except that the perspective wouldn't really fit with Graal. Hmm..... you could get smaller file size by having the deck image rotate, and having sprites only for the sides of the hull..... don't know how laggy that would be though. Wouldn't be as smooth as what you're saying either. Of course, rotating images is just hypothetical anyway, it isn't supported yet, is it?
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  #10  
Old 12-06-2002, 06:05 AM
Dude6252000 Dude6252000 is offline
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Quote:
Originally posted by aylad
it isn't supported yet, is it?
Don't think so. But, it would be cool if someone made that possible in Graalshop or scripts. Rotating stuff in movie ganis would be handyy.
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  #11  
Old 12-06-2002, 06:08 AM
AlexH AlexH is offline
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For now why not just make it look like the movement right sprite except it is actually moving north-east instead of just east.
Just like the player sprites.
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  #12  
Old 12-07-2002, 02:51 AM
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Quote:
Originally posted by AlexH
For now why not just make it look like the movement right sprite except it is actually moving north-east instead of just east.
Just like the player sprites.
That would be the easiest way of doing it.... almost realistic, too; I think ships actually do that sometimes. Might be wrong, though, I'm no expert.
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  #13  
Old 12-07-2002, 06:03 AM
Dude6252000 Dude6252000 is offline
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Quote:
Originally posted by AlexH
For now why not just make it look like the movement right sprite except it is actually moving north-east instead of just east.
Just like the player sprites.
That, and it would be nice if they make steering involve hitting left and right, instead of hitting up and it instantly switches the boat upward at light speed.
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  #14  
Old 12-08-2002, 01:46 AM
aylad aylad is offline
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Quote:
Originally posted by Dude6252000

That, and it would be nice if they make steering involve hitting left and right, instead of hitting up and it instantly switches the boat upward at light speed.
Yeah, definitely. This would greatly change naval tactics...
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  #15  
Old 12-08-2002, 02:30 AM
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Quote:
Originally posted by AlexH
For now why not just make it look like the movement right sprite except it is actually moving north-east instead of just east.
Just like the player sprites.
I like the idea. That'd be nice.
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