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  #1  
Old 06-20-2002, 06:48 AM
Falcor Falcor is offline
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Uploading Files

I know this has been talked about time and time again, about why we have 64k restrictions on files. But this is stuning growth of playerworlds becasue you can't upload your tilesets, your map images, etc. I think it would be a good improvement if we were allowed to upload files at most 512k in size if they were the following extension:[list=1][*].gif[*].png[*].mng[*].txt[*].gmap[/list=1]
This would make to so you could avoid thing slike sharing exe files and MP3s over graal FTP, while still keeping the environment frendly for creative playerworlds. Those playerworlds which are found abusing this, would have it taken away and be limited to 64k.

Sound like a plan?
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  #2  
Old 06-20-2002, 08:16 AM
mikepg mikepg is offline
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hmm

I'll refer you to this section in "newfeatures2002.txt"

- files bigger than 64k can be downloaded, which
means that big tilesets and maps can be updated
without releasing a new Graal version;
to display the status of a download you can use
the script variable downloadpos and the message
code #D (filename)


Yes...that is in there.

Can you imagine that?
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  #3  
Old 06-20-2002, 08:20 AM
Dustey4Ever Dustey4Ever is offline
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he means graal ftp *on playerworlds* not the downloading in game from the server
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  #4  
Old 06-20-2002, 08:48 PM
user13-xo user13-xo is offline
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On Babylon we have some files that are bigger then 64 kilobytes.
Someone got Stefan to upload them. Players are also able to download them without any problems
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  #5  
Old 06-20-2002, 10:28 PM
zell12 zell12 is offline
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We already know that files bigger then 64k can be uploaded by Stefan and the others, and can be downloaded if they are over 64k. We want to be to upload GFX files over 64k so that we we can do it ourselves and not having to wait 3 days for Stefan... :o
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  #6  
Old 06-21-2002, 03:24 AM
Falcor Falcor is offline
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This is needed for atleast some playerworlds =\ but it would be nice If all of them could upload these entensions w/o limits, or with a 512k limit (more than enough)
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  #7  
Old 06-21-2002, 03:26 AM
Tyhm Tyhm is offline
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I'm all for that. If it gets abused, that PW gets taken down. Simple enough, and it keeps the PW headcount down.
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  #8  
Old 07-04-2002, 10:55 PM
Falcor Falcor is offline
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too bad stefan rarely reads the Future Improvements. I'd probably have more luck in the bugs forum having a topic "Graal is a trojan!!" or something, but I tend not to work on deception.
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Old 07-05-2002, 11:07 AM
Max-imus Max-imus is offline
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I think that Stefan should just designate two files for uploading large files, one for the tileset and the other for the map, because those are really the only things that will be bigger than 64k that you'll be needing to upload on your playerworld frequently. So if he designates the file names playerworld_tileset.png and playerworld_map.png, these will be the only files that would be allowed to be uploaded that are over 64k.

Also this is good because if someone tries to change the name of a .exe file to playerworld_map.png, it would be noticeable that there is an error if players try to use their maps.
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  #10  
Old 07-06-2002, 10:44 AM
Python523 Python523 is offline
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Quote:
Originally posted by Max-imus
I think that Stefan should just designate two files for uploading large files, one for the tileset and the other for the map, because those are really the only things that will be bigger than 64k that you'll be needing to upload on your playerworld frequently. So if he designates the file names playerworld_tileset.png and playerworld_map.png, these will be the only files that would be allowed to be uploaded that are over 64k.

Also this is good because if someone tries to change the name of a .exe file to playerworld_map.png, it would be noticeable that there is an error if players try to use their maps.
gmaps can get very large
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  #11  
Old 07-06-2002, 12:21 PM
Max-imus Max-imus is offline
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Quote:
Originally posted by Python523

gmaps can get very large
Large as in file size or large as in there are a lot files that would need be uploaded to make the gmap work? Pretty sure that there aren't really that many playerworlds up now that use gmaps... so if Stefan is able to make it so he can designate the map and tileset for being uploaded regardless of their filesize, then that would make it easier for everyone and he wouldn't have to worry about illegal content being uploaded.
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  #12  
Old 07-06-2002, 12:28 PM
Python523 Python523 is offline
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Quote:
Originally posted by Max-imus


Large as in file size or large as in there are a lot files that would need be uploaded to make the gmap work? Pretty sure that there aren't really that many playerworlds up now that use gmaps... so if Stefan is able to make it so he can designate the map and tileset for being uploaded regardless of their filesize, then that would make it easier for everyone and he wouldn't have to worry about illegal content being uploaded.
flat gmaps don't get that big at all but if you edit every single level of a teraain (3d) gmap that supports about 200 levels, it'll easily get bigger than 64k
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  #13  
Old 07-07-2002, 05:30 AM
Tyhm Tyhm is offline
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Yeah. I got midis bigger than 64k. =_=
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  #14  
Old 07-07-2002, 06:35 AM
Falcor Falcor is offline
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*hrugs* I really dont even know why it was restricted. When we had to use FTP, we didnt have restrictions.....
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  #15  
Old 07-07-2002, 06:37 AM
AlexH AlexH is offline
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Maybe he could make it a right in a new exe version.
Also he should add a prompt when you uploaded a file that is already there asking if you want to overwrite it.
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