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View Poll Results: What does the graal community want?
Yes, this should be taken into consideration! 6 50.00%
I may want a few things changed but its a general idea of what I had in mind. 4 33.33%
Is this guy crazy? 2 16.67%
Voters: 12. You may not vote on this poll

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  #1  
Old 04-03-2002, 12:00 PM
royce royce is offline
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Talking Under Construction Servers

This is what we should do to clear up those under-construction servers. Have three playerworld reviewers/inspectors ask the Owner to show them their future plans on getting up. Then the Pw Management staff looks and reviews everything they have done. The three people talk to each other about how long should it take them to complete their goals and if that is enough to go up. After the team plans a date, the playerworld has to be ready to be reviewed at that date or will just be reviewed on what they have. Still all three members write their own individual reviews about the under construction playerworld. Together they discuss what are their strengths and weaknesses. They vote, Majority rules. This would clear up those under-construction servers just sitting on the list. I could care less about bandwith, scrolling down the menu is enough.
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  #2  
Old 04-03-2002, 12:11 PM
Evildred144 Evildred144 is offline
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thats a great idea, This way more underconstruction pws could go up
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  #3  
Old 04-03-2002, 12:13 PM
royce royce is offline
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No, No. There will still be no more under construction servers. This rule will just apply till the UC servers get some work done.
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  #4  
Old 04-03-2002, 12:15 PM
Evildred144 Evildred144 is offline
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but if that rule was applied , It could be possible for more underconstruction pws..... because the server list wouldnt be AS cluttered with them. Of course they would have to pass pw management first.
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  #5  
Old 04-03-2002, 12:19 PM
royce royce is offline
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Quote:
Originally posted by Evildred144
but if that rule was applied , It could be possible for more underconstruction pws..... because the server list wouldnt be AS cluttered with them. Of course they would have to pass pw management first.
Thats the whole point is to un-clutter the list. Now you and I know that these playerworlds are slacking big time and will probably never get to become a full server. Tme after time MAYBE there could be a under construction server made or accepted. Like I said, MAYBE but highly unlikely.
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  #6  
Old 04-03-2002, 12:21 PM
Evildred144 Evildred144 is offline
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True True and I agree with that. Servers like Faheria are taking forever no offense to them or anything but its like they arent finishing their pw because they have all the time in the world they need and it would be good to have that time limit rule you are suggesting.
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  #7  
Old 04-03-2002, 12:30 PM
royce royce is offline
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Quote:
Originally posted by Evildred144
True True and I agree with that. Servers like Faheria are taking forever no offense to them or anything but its like they arent finishing their pw because they have all the time in the world they need and it would be good to have that time limit rule you are suggesting.
Let me do a question thingy.

-Why should there be 3 reviewers/inspectors?

We should not have the fate of a playerworld in ones hands alone.

-Why should the reviewers/inspectors be able to look at what the playerworld has done and what they plan to have done?

So the playerworld management team can accurately discuss and approve on a given date.

-If the playerworld plans to do quite a few things that may take ages what will still happen?

Judging the preperation date is based on how long the server has been under construction.

-What if the under construction server becomes offline, can they still send it back in for a review to be a full server?

Yes they may, still if the server is down, all you are losing is able to have scripts tested offline

-Why should majority rule?

Most of the time you cannot get to the bottom of something. It just that simple.

*I think that covers just about everything.
Ask some questions!

Last edited by royce; 04-03-2002 at 03:01 PM..
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  #8  
Old 04-03-2002, 05:15 PM
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Nice idea pitty no one listens to the players...
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  #9  
Old 04-03-2002, 08:05 PM
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'nay' I say to this

Simply put, UC servers are at the bottom of the list. Please show me how they clutter the serverlist if they are all at the bottom.

Also note, that 2 of the UC PWs are p2p worlds...things are not the same (nor as easy) as a simple free playerworld since we have NPC Servers to handle. Plus we have lives of our own and to sit and feverishly work on Graal to the point of burning out is not good...a small hiatus is needed every now and then to keep things fresh and anew
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  #10  
Old 04-03-2002, 11:30 PM
Lao_Su2 Lao_Su2 is offline
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Quote:
Originally posted by G_yoshi
'nay' I say to this

Simply put, UC servers are at the bottom of the list. Please show me how they clutter the serverlist if they are all at the bottom.

Also note, that 2 of the UC PWs are p2p worlds...things are not the same (nor as easy) as a simple free playerworld since we have NPC Servers to handle. Plus we have lives of our own and to sit and feverishly work on Graal to the point of burning out is not good...a small hiatus is needed every now and then to keep things fresh and anew
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  #11  
Old 04-04-2002, 12:26 AM
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Quote:
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  #12  
Old 04-04-2002, 04:13 AM
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Quote:
Originally posted by G_yoshi
'nay' I say to this

Simply put, UC servers are at the bottom of the list. Please show me how they clutter the serverlist if they are all at the bottom.

Also note, that 2 of the UC PWs are p2p worlds...things are not the same (nor as easy) as a simple free playerworld since we have NPC Servers to handle. Plus we have lives of our own and to sit and feverishly work on Graal to the point of burning out is not good...a small hiatus is needed every now and then to keep things fresh and anew
Do you think you can just stop working when your playerworld is a full server? You still need to update it. It has taken UC servers longer to get up than a server created and done in half the time, for example Babylon. What hurts the playerworld coming down? Just scripts and such will not be able to be tested. Thats it, nothing too lose. Bandwith clutters space.

C-mon Psyker, think about it.
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  #13  
Old 04-04-2002, 04:23 AM
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Quote:
Originally posted by G_yoshi

Also note, that 2 of the UC PWs are p2p worlds...things are not the same (nor as easy) as a simple free playerworld since we have NPC Servers to handle. Plus we have lives of our own and to sit and feverishly work on Graal to the point of burning out is not good...a small hiatus is needed every now and then to keep things fresh and anew
Then why dont other p2p worlds get UC Servers while they are in the making?


I think that once a playerworld is accepted, it should get 1 week maximum as UC. During that time they can test everything. After that week they become a regular server, ready or not.

-Jinx
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  #14  
Old 04-04-2002, 05:01 AM
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1. We still have to hire about 2-4 more reviewers.
2. I like that 'week to prepare' idea.
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  #15  
Old 04-04-2002, 05:06 AM
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There hould be 1 p2p server at the bottom that allows all p2p servers in the making to test their NPCs.
That server would have a few people working for it with FTP, maybe some of the playerworld administration members that upload the scripts see nif they work and if they dont tell the script owner and maybe tell them which part doesnt work if they know.
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  #16  
Old 04-04-2002, 05:41 AM
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In my opinion there shouldn't be any p2p UC servers at all. It's kind of bad business.

It's like spending 5 dollars on the National Enquirer to read ads that sell miracle creams that make you look younger and you spend money to order something that may or may not ever come.

Point being is as some of you have seen some p2p servers that are UC have developed and some haven't done anything except for going backwards or producing something that they haven't shown or prove (ex. the National Enquirer -- NO THIS IS NOT A SERVE IT'S THE RPEVIOUS EXAMPLE BUT YOU KNOW VERY WELL WHAT P2P SERVERS I'M REFERRING TOO).
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  #17  
Old 04-04-2002, 07:14 AM
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Quote:
Originally posted by slick_soul
In my opinion there shouldn't be any p2p UC servers at all. It's kind of bad business.

It's like spending 5 dollars on the National Enquirer to read ads that sell miracle creams that make you look younger and you spend money to order something that may or may not ever come.

Point being is as some of you have seen some p2p servers that are UC have developed and some haven't done anything except for going backwards or producing something that they haven't shown or prove (ex. the National Enquirer -- NO THIS IS NOT A SERVE IT'S THE RPEVIOUS EXAMPLE BUT YOU KNOW VERY WELL WHAT P2P SERVERS I'M REFERRING TOO).
People need to be online to test Server Side NPCs, and have shown most of their world to stefan or unixmad and thats why they have a underconstruction server.

And...

Instead of any amount of people being on UC servers, there can only be 3. or 2.
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  #18  
Old 04-04-2002, 10:17 AM
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I agree UC servers need time limits.. it's getting ridiculous.. G_yoshi is only defending it because he doesn't work enough on his own UC pw. Not trying to be rude or anything but give me a break, all the UC people always ***** at us asking why we want them taken down, well here is your answer:

Because you aren't doing anything productive that we can see.

There are some upcoming pw's that would DIE for a chance to be able to test their stuff online, and you guys just sit around all day and do maybe one small thing that doesn't even require your server to be online. I rarely see staff working on the UC servers when I check on them, and I check on them many times a day. If you guys are doing so much work then obviously it isn't requiring the npc server since you're never on your own server.

I don't agree that every upcoming pw should share the same server, that's stupid because people would obviously steal scripts from other testing servers, or even worse, have some stupid testing server that shows no work and the person just sits there and takes everything the playerworlds are making and uses/releases them.
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  #19  
Old 04-04-2002, 10:58 AM
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Oh great, another one of these threads...
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  #20  
Old 04-04-2002, 11:23 AM
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mmmmkay: Ummm, every day I have done something to Faheria for at least the last week and a half. We are constantly testing stuff e.e
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  #21  
Old 04-04-2002, 12:07 PM
royce royce is offline
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But just think about all that time you wasted beforehand 8^/.
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  #22  
Old 04-06-2002, 10:15 AM
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Still nothing?????
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  #23  
Old 04-06-2002, 09:49 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by konidias
I agree UC servers need time limits.. it's getting ridiculous.. G_yoshi is only defending it because he doesn't work enough on his own UC pw. Not trying to be rude or anything but give me a break, all the UC people always ***** at us asking why we want them taken down, well here is your answer:

Because you aren't doing anything productive that we can see.

There are some upcoming pw's that would DIE for a chance to be able to test their stuff online, and you guys just sit around all day and do maybe one small thing that doesn't even require your server to be online. I rarely see staff working on the UC servers when I check on them, and I check on them many times a day. If you guys are doing so much work then obviously it isn't requiring the npc server since you're never on your own server.

I don't agree that every upcoming pw should share the same server, that's stupid because people would obviously steal scripts from other testing servers, or even worse, have some stupid testing server that shows no work and the person just sits there and takes everything the playerworlds are making and uses/releases them.
So you are telling me that I can't have a life and that I can't have a job? Sorry, but if I want to continue to use a computer and play online these things are of higher priority (my job and personal life). I'm not going to sit on my ass all day wasting away till I'm done with my PW...that's being over obsessed. Besides, I never go on or put stuff up anymore because it doesn't take long before I get flooded with messages from people wanting me to hire them, etc.

Being UC and at the bottom of the list does allow me a chance of peace for a brief time if I log on for something...but it quickly is compromised...even if I set my name to DND or something else, it is inevitable I'll get messaged.

Besides all this, I'm just one person doing all the work (you should even understand this Konidias). I can try to sit there and do levels and NPCs all the time, but then I quickly get burnt out...so I do what I want when I'm in the mood...I'm still working on stuff, just not as quick as what other people want which is thier problem, not mine Of course, things would speed up if I had the proper help

Other than that, I've hurt nothing...you're making a bigger ordeal than it really is. And I do have some NPCs that need the NPC server but that is my business, not yours.
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  #24  
Old 04-07-2002, 02:54 AM
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na

I think we have good pw testers. See psyker is very hard with make the pw's better. If you read his reviews it has a lot of tile errors. So if he is very hard then in return we get better pw.
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  #25  
Old 04-07-2002, 03:07 AM
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Agree to G_yoshi

Corupt: I agree with G_yoshi Im the only one working on Beyond Legend and yes I get burnt out too alot I have no need to have a UC cuz I don't need to test any Npcs that I have already made and tested offline working alone does get boring but atleast you know that your making what you want on your server and you dont have to deal with other level makers reveiwing their work and changing it to fit what you want and as a LAT I don;t like it when my work is changed so I know if LATs worked for me they wouldnt like it so i work alone. Beyond Legend should be done soemwhere near the middle of summer so keep a look out for Psykers review on it and lolz Ill be smart enough to include an onlinestartlocal and im pretty sure with the few movies and simple scripting everything will be able to be tested offline
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