
01-11-2002, 06:03 AM
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Join Date: Mar 2001
Location: N/A
Posts: 1,527
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While
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Stefan, you need to make while like this:
Instead of it being in a event to work, make it so it works indepentdantly. So lets say I have a variable on. A different NPC sets on to 1. Another NPC has it so while(on=1) {script}, the other NPC has no other script either. SO basicly it actively checks when on = true, and when on = false it stops.
I thought that was in there already, but I'm posting this, so learned otherwise. |
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