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  #1  
Old 06-30-2014, 11:50 PM
Kohola_KinG Kohola_KinG is offline
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Gang CTF Flag

Gang CTF is a great event. The flag is the issue for me. The past lot of weeks we have seen extremely long events and even Seth having to end it because nobody would come out of their base to risk getting their flag back in fear of losing the one they captured.

Here is the idea.. Timer on flags from the point of capture. You cap the enemy's flag and then you have a time countdown before the flag is removed from you and respawns back at the enemy's base.

What the time countdown should be i am not sure, that is up for discussion.
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Old 07-01-2014, 01:48 AM
Supaman771 Supaman771 is offline
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Seems like a silly solution, it more or less defeats the purpose of the event (to objectively take/control the enemy flag for points).

I'd rather see the door-warp abusing fixed.. maybe a 2-3 second timer on grabbing doors.
And something along the lines of the flag-carrier having reduced speed (just inside the bases maybe? or map-running would be impossible) or being unable to heal so you have to trade the flag between people?

Idk, something like that seems more realistic than a timer (which could be abused by flag-trading). But overall the real issue with CTF for some time has been that people can continuously go back and forth through the door links. Given a laggy enough player, they could do it indefinitely until you have enough players in the area to block it.
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Old 07-01-2014, 02:09 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by Supaman771 View Post
Seems like a silly solution, it more or less defeats the purpose of the event (to objectively take/control the enemy flag for points).

I'd rather see the door-warp abusing fixed.. maybe a 2-3 second timer on grabbing doors.
And something along the lines of the flag-carrier having reduced speed (just inside the bases maybe? or map-running would be impossible) or being unable to heal so you have to trade the flag between people?

Idk, something like that seems more realistic than a timer (which could be abused by flag-trading). But overall the real issue with CTF for some time has been that people can continuously go back and forth through the door links. Given a laggy enough player, they could do it indefinitely until you have enough players in the area to block it.
It doesn't defeat any purpose. The purpose still remains, you need to capture the flag for points but you need to do it in the time that you have left. This gives your gang the x amount of time to kill the enemy flag carrier so that you can capture theirs. It works for both sides so there isn't an advantage.

Flag trading wouldn't work considering it will RESPAWN once the times up. So it doesn't matter if you die and somebody else picks it up.

I like the idea of reducing the flag carriers speed but i see no reason why the flag timer couldn't be added to. Sounds like a better solution imo than the ones you have provided.
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