Quote:
Originally Posted by ffcmike
Sometimes when creating a lot of offline players objects, it can be a consuming process on the server. Presumably much of this script time would be the result of the automatic loading of attributes from the player and then storing it on the object.
But what if you have no need to read variables from an offline player, and only want to write to them?
It would be a faster process if you could specify some form of parameter to avoid the automatic attribute loading. Even better, assuming it would produce some improvement on script time, would be to have some way to specify which types of variables you want to load, such as client., clientr., built-in or normal non built-in variables.
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I wasn't aware you could load offline player attributes. I have searched the forums but not-yet find anything on how.