Quote:
Originally Posted by ffcmike
With an entrance of 2 tiles in height, in order to recoil up the stairs the player's y would have to be aligned exactly, and their recoil would have to be the exact straight line angle, which isn't going to happen very often. With a larger set of stairs there would be a larger range of y positions and recoil angles which cause the player to recoil out.
Recoiling up the stairs could disrupt a players blink manoeuvre and even temporarily free up the arena for someone else to enter, not re-entering straight away would also create a situation which invites the opponent to abuse the entrance.
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But getting hit into the tag zone has never really been an issue - it's always been about entering and leaving the arena into the tag zone.
Nothing you can do about having people sit in their zones in a tag-team environment, unless you have a "tag" button, but that usually means warping their partner into the arena which has multiple problems of its own. If your partner has to be at one staircase while you go through the other one, then the narrow-spacing becomes a real problem of people just waiting by the entrance to hit the emerging player as soon as they enter.
Also by default, you cannot disrupt blink unless you release the first hit directional button after being damaged or swing your sword; which is why being hit into a wider area of the tag-zone has never been an issue since you can just hold left or right and then blink-move diagonally away from your opponent. So unless you've messed around with blink mechanics, wise sparrers will never be at a disadvantage from being hit into their tag zones once in awhile.
(Are there really any sparrers who don't know what blink is by now?)