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  #1  
Old 07-31-2011, 10:52 PM
oo_jazz_oo oo_jazz_oo is offline
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Text and GUI Rotation

When rotating text via showtext(), and using GUI controls, the behavior is...very strange.

This script
PHP Code:
new GuiMLTextCtrl("GuiText_Test") {
  
profile GuiBlueMLTextProfile;
  
  
100;
  
550;
  
  
text "<center><font size=16 color=white><b>This is a test</b></font></center>";

Produces this:


If you add
PHP Code:
rotation 1.575
The result is this; a scrambled mess of letters.


The same happens when using rotation with showtext().
Is there some way to fix this, and rotate text without it looking like a complete mess?
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  #2  
Old 07-31-2011, 10:59 PM
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LOL. lol
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  #3  
Old 07-31-2011, 11:03 PM
ffcmike ffcmike is offline
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Possibly by setting rotation center?

PHP Code:
useowncenter true;
rotationcenter "x,y"
I doubt it though.
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  #4  
Old 08-01-2011, 12:35 AM
oo_jazz_oo oo_jazz_oo is offline
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Quote:
Originally Posted by ffcmike View Post
Possibly by setting rotation center?

PHP Code:
useowncenter true;
rotationcenter "x,y"
I doubt it though.
Still the same.

Playing around with it more, there seem to be a lot of things wrong with it...
If you have a rotation of .3 thru 1.4, the text just doesn't display. Same with some other numbers as well...
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Old 08-09-2011, 10:47 PM
oo_jazz_oo oo_jazz_oo is offline
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Blarghargharlargh.

Oh, why thank you Nigel for that bump.

Also, does Stefan ever look over the tech support forums? Or is there no point in bumping this thread? Because if nothing will get done, I might as well just start pming him and let this thread drop back to the middle of the page.
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  #6  
Old 08-09-2011, 10:51 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by oo_jazz_oo View Post
Also, does Stefan ever look over the tech support forums?
Seems to be a lottery.
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  #7  
Old 09-08-2011, 10:03 AM
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This is actually quite frustrating....I just wanted to display sideways text. Is that so hard to ask for...
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  #8  
Old 09-08-2011, 11:17 AM
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Quote:
Originally Posted by oo_jazz_oo View Post


This is actually quite frustrating....I just wanted to display sideways text. Is that so hard to ask for...
It is on Graal. Even CSS can do it!
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  #9  
Old 09-08-2011, 10:17 PM
Tolnaftate2004 Tolnaftate2004 is offline
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I posted about this 4 years ago. It does not seem to be a high priority.
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  #10  
Old 09-09-2011, 12:29 AM
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Will try to fix it for DirectX9, it's working fine in OpenGL.
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  #11  
Old 09-09-2011, 12:31 AM
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Quote:
Originally Posted by Stefan View Post
Will try to fix it for DirectX9, it's working fine in OpenGL.
Why not remove DirectX support all together and use OpenGL for the windows version as well? DirectX seems to cause lots of trouble.
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  #12  
Old 09-09-2011, 01:01 AM
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Quote:
Originally Posted by Stefan View Post
Will try to fix it for DirectX9, it's working fine in OpenGL.
I thought the v6 client was using openGL.

It would probably be better to just use openGL...Graal seems to run better with it.
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  #13  
Old 09-09-2011, 01:04 AM
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Has OpenGL support been improved? I dunno about anyone else but whenever I tried OpenGL with Graal it ran horribly. And I'm talking about over about 4-5 different PCs I've had over the years.
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  #14  
Old 09-09-2011, 01:21 AM
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Quote:
Originally Posted by DustyPorViva View Post
Has OpenGL support been improved? I dunno about anyone else but whenever I tried OpenGL with Graal it ran horribly. And I'm talking about over about 4-5 different PCs I've had over the years.
This was also true for me prior to V6, but I find the new version to be much faster for displays with OpenGL whereas DirectX seems to be slower than V5.

I'm not an expert on how this stuff works but idling in a level filled with 25 nickname displaying NPCs, checking through task manager I find V6 + OpenGL to be taking half as much CPU as V5 + DirectX, weirdly V6 + DirectX is about 3 times as much as V6 + OpenGL.
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Old 09-09-2011, 02:42 AM
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There should be an option in F3 to change between DirectX and OpenGL (for Windows obv).
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  #16  
Old 09-09-2011, 02:47 AM
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Quote:
Originally Posted by fowlplay4 View Post
There should be an option in F3 to change between DirectX and OpenGL (for Windows obv).
Easily possible given that there's functions to force the change :/
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  #17  
Old 09-09-2011, 03:18 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Has OpenGL support been improved? I dunno about anyone else but whenever I tried OpenGL with Graal it ran horribly. And I'm talking about over about 4-5 different PCs I've had over the years.
Same experience here with many PCs.
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  #18  
Old 09-09-2011, 06:38 AM
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Quote:
Originally Posted by DustyPorViva View Post
Easily possible given that there's functions to force the change :/
don't think they actually do anything
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  #19  
Old 09-09-2011, 06:51 AM
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Quote:
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don't think they actually do anything
Last time I tried them they worked fine.
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Old 09-09-2011, 07:14 AM
Mark Sir Link Mark Sir Link is offline
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I gave them a shot to try making it easier for a player to swap the other day and it did nothing for the player or myself. You mean switchtoopengl() right?
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  #21  
Old 09-09-2011, 12:47 PM
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I've tried the mode switching functions before; on v5 they didn't do ****, and on v6 they just destroy the main window for me, leaving the playerlist open (but unresponsive).
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  #22  
Old 09-09-2011, 01:48 PM
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when I tried them tuesday, they just did nothing at all as far as I can tell. Was throwing them in weaponfired and then having player.chat set to "isopengl", constantly returned 0.

ended up having to have the player add it to command line for short cut
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