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Originally posted by dragoonvenganc
Ok is there a turorial or someone nice enough to expalain how strings and variables work online and about client side stuff.
Example if i set a string to a persons account and set it to 20 and then set the same string to some one else where it them equals 15..
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Serverside actions that edit clinetside stuff direct there actions at the current player. Or whoever is triggering the action to take place unless told otherwise.
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Ok if someone enters a level and done something then a timeout is set say to 200 they leave the level.. and then come back in before the timeout would of reached 0.. is it still couting down.. and keeping track of timeout even if noone is on the level like all the script is thinking when no one is on the level..
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On a server without NPCs Server. the timeout stops (asumingly) and the script freezes (pruseumably).
i havnt really been around non-p2p scripts in a long time so its hard to sayh how the NPC reacts when there is no one there but im pretty sure the script freezes where it is.
On an NPC server howerver thre need not be any player online or in the level for that matter since NPCs server is that "
"Person" persay that is everywhere and yet nowhere allowing the NPCs to do supertasic things like WARP and Run Server-side or Clinetside and things of the like.