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  #1  
Old 09-07-2001, 09:43 AM
Tyhm Tyhm is offline
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canbepushed, templates

canbepushed/canbepulled - I think these would be a lot cooler if they went in one-pixel increments instead of one-tile like the push and pull blocks...
I also still think it would be spiffy if we could send in more default NPCs like the Fung Si Yan NPC template Stefan made...so like, a Door, and poof it's there, it works and people stop asking me how to make one...
a shopkeeper...
a push/pull block that resets itself...
cool stuff like that. ^_^
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Old 09-07-2001, 10:58 AM
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Re: canbepushed, templates

Quote:
Originally posted by Tyhm
canbepushed/canbepulled - I think these would be a lot cooler if they went in one-pixel increments instead of one-tile like the push and pull blocks...
I also still think it would be spiffy if we could send in more default NPCs like the Fung Si Yan NPC template Stefan made...so like, a Door, and poof it's there, it works and people stop asking me how to make one...
a shopkeeper...
a push/pull block that resets itself...
cool stuff like that. ^_^
Don't help the lazy people If they want to know how, then they should learn it themselves or find something to look at
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  #3  
Old 09-07-2001, 01:13 PM
Tyhm Tyhm is offline
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While that may work in theory, in practice they just ask me. It's amazing, people ask me how to make a horse. Or set a midi. They can't be arsed to read ANYTHING.
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"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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Old 09-07-2001, 04:06 PM
grim_squeaker_x grim_squeaker_x is offline
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It's sort of possible to make your own slow push/pull withouth having to script a whole complex script for it, you can use "actionpush" and "actionpull", in those #p(0) is always the push/pull direction... I'm just not sure how often one of those actions is automattically sent while pushing.
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Old 09-08-2001, 05:16 AM
Admins Admins is offline
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Yes there will be a new npc panel in some
future version, where it just looks for script
files in a folder levels/npcs or so and makes it
possible to just drag&drop it onto the level,

may be with supporting stuff like
this.speed = edit.Speed;
and it will automatically display a text box
where you can enter the speed and will
replace all occurances of edit.Speed by the
entered number before the npc is created
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  #6  
Old 09-08-2001, 05:18 AM
Admins Admins is offline
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There was something similar made by Bruges
but I guess its not getting too popular if
its not built-in
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Old 09-08-2001, 08:00 AM
WeirdmanI9 WeirdmanI9 is offline
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