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Cyril Rain
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Join Date: May 2003
Location: Texas, USA
Posts: 1,134
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It was some Tailor that was in the code gallery a while ago. Was simply going to transfer the guts to something else I'm doing. Seems that if i select something from the popup window, it goes to the text edit, but I still cant text edit either.
PHP Code:
function onActionServerSide( cmd, var )
{
if ( cmd == "setShield" )
{
player.shieldimg = var;
}
if ( cmd == "setHead" )
{
player.headimg = var;
}
}
//#CLIENTSIDE
function displayTailor() {
new GuiShowImgCtrl( "Tailor_Doll" )
{
x = this.displayXY[0] + 490;
y = this.displayXY[1] + 160;
transparency = this.invAlpha;
ani = "armageddon-idle";
temp.parts = { "headimg", "shield", "bodyimg" };
for ( temp.a: temp.parts )
{
actor.( @ temp.a ) = player.( @ temp.a );
}
for ( temp.i = 0; temp.i < 6; temp.i ++ )
{
actor.colors[temp.i] = player.colors[temp.i];
}
actor.attr[3] = player.attr[3];
}
temp.left_parts = { { "Head", "headimg", "headimg" }, { "Body", "bodyimg", "bodyimg" }, { "Shield", "shield", "shieldimg" } };
for ( temp.i = 0; temp.i < temp.left_parts.size(); temp.i++ )
{
new GuiTextCtrl( "Tailor_" @ temp.left_parts[temp.i][0] @ "_Text" )
{
profile = Armageddon_Text;
x = 495;
y = 205 + ( temp.i * 25 );
transparency = this.invAlpha;
useownprofile = true;
profile.fontstyle = "bold";
text = temp.left_parts[temp.i][0] @ ":";
}
new GuiTextEditCtrl( "Tailor_" @ temp.left_parts[temp.i][0] @ "_Edit" )
{
profile = Armageddon_TextEdit;
x = 540;
y = 205 + ( temp.i * 25 );
height = 20;
width = 50;
useownprofile = true;
transparency = this.invAlpha;
profile.fontstyle = "bold";
this.var = temp.left_parts[temp.i][1];
text = player.( @ temp.left_parts[temp.i][1] );
thiso.catchevent( name, "onTextChanged", "onTailorFill" );
}
}
temp.colors = {
"white",
"yellow",
"orange",
"pink",
"red",
"darkred",
"lightgreen",
"green",
"darkgreen",
"lightblue",
"blue",
"darkblue",
"brown",
"cynober",
"purple",
"darkpurple",
"lightgray",
"gray",
"black",
"transparent"
};
temp.parts = {
"Skin",
"Coat",
"Sleeves",
"Shoes",
"Belt"
};
temp.player_colors = {
player.colors[0],
player.colors[1],
player.colors[2],
player.colors[3],
player.colors[4]
};
for ( temp.i = 0; temp.i < temp.parts.size(); temp.i ++ )
{
new GuiTextCtrl( "Tailor_Text_" @ temp.parts[temp.i] )
{
profile = Armageddon_Text;
x = 595;
y = 155 + ( 25 * temp.i );
useownprofile = true;
profile.fontstyle = "bold";
transparency = this.invAlpha;
text = temp.parts[temp.i] @ ":";
}
new GuiPopUpMenuCtrl( "Tailor_PopUp_" @ temp.parts[temp.i] )
{
profile = Armageddon_Scroll;
textprofile = Armageddon_TextList;
scrollprofile = Armageddon_Scroll;
x = 640;
y = 155 + ( 25 * temp.i );
width = 50;
height = 20;
transparency = this.invAlpha;
clearRows();
this.var = temp.i;
for ( temp.a: temp.colors )
{
addRow( 0, temp.a );
}
setSelectedRow( temp.player_colors[temp.i] );
thiso.catchevent( name, "onSelect", "onTailorColors" );
}
}
new GuiButtonCtrl( "Tailor_Accept" )
{
profile = Armageddon_Button;
x = 560;
y = 170;
height = 20;
width = 30;
text = "Ok";
transparency = this.invAlpha;
}
new GuiButtonCtrl( "Tailor_Save" )
{
profile = Armageddon_Button;
x = 530;
y = 150;
height = 20;
width = 30;
text = "Save";
transparency = this.invAlpha;
}
new GuiButtonCtrl( "Tailor_Load" )
{
profile = Armageddon_Button;
x = 560;
y = 150;
height = 20;
width = 30;
text = "Load";
transparency = this.invAlpha;
}
}
function Tailor_Save.onAction()
{
if ( client.outfits.size() < 9 )
{
showSave();
}
else
{
player.chat = "You already have 9 outfits, delete some!";
}
}
function Tailor_Doll.onMouseDown()
{
button = "left";
if ( button == "left" )
{
if ( Tailor_Doll.dir < 3 )
{
Tailor_Doll.dir ++;
}
else
{
Tailor_Doll.dir = 0;
}
}
else if ( button == "right" )
{
if ( Tailor_Doll.dir > 0 )
{
Tailor_Doll.dir --;
}
else
{
Tailor_Doll.dir = 3;
}
}
}
function Tailor_Load.onAction()
{
if ( client.outfits.size() != -1 )
{
showLoad();
}
else
{
player.chat = "You do not have any outfits!";
}
}
function showSave()
{
TailorSave_Window.destroy();
TailorLoad_Window.destroy();
new GuiWindowCtrl( "TailorSave_Window" )
{
//shows save gui window, works fine
}
function showLoad()
{
//shows load gui window, works fine
}
function TailorLoad_Delete.onAction()
{
var = TailorLoad_List.getselectedtext();
client.outfits.delete( client.outfits.index( var ) );
player.chat = "Outfit" SPC var SPC "deleted!";
showLoad();
}
function TailorLoad_List.onSelect( blah, outfit )
{
var = client.( @ "outfit_" @ outfit );
TailorLoad_Doll.actor.headimg = var[0];
TailorLoad_Doll.actor.bodyimg = var[1];
TailorLoad_Doll.actor.shield = var[2];
for ( temp.i = 0; temp.i < 6; temp.i ++ )
{
TailorLoad_Doll.actor.colors[temp.i] = var[3 + temp.i];
}
}
function TailorLoad_Load.onAction()
{
// Head, Body, Shield, colors[0], colors[1], colors[2], colors[3], colors[4]
triggerserver( "gui", name, "setHead", client.( @ "outfit_" @ TailorLoad_List.getselectedtext() )[0] );
triggerserver( "gui", name, "setShield", client.( @ "outfit_" @ TailorLoad_List.getselectedtext() )[2] );
player.bodyimg = client.( @ "outfit_" @ TailorLoad_List.getselectedtext() )[1];
for ( temp.i = 0; temp.i < 5; temp.i ++ )
{
player.colors[temp.i] = client.( @ "outfit_" @ TailorLoad_List.getselectedtext() )[3 + temp.i];
}
player.chat = "Outfit" SPC TailorLoad_List.getselectedtext() SPC "loaded!";
TailorLoad_Window.destroy();
}
function TailorSave_Button.onAction()
{
if ( client.outfits.index( TailorSave_Name.text ) == -1 )
{
client.outfits.add( TailorSave_Name.text );
client.( @ "outfit_" @ TailorSave_Name.text ) = { TailorSave_Doll.actor.headimg, TailorSave_Doll.actor.bodyimg,
TailorSave_Doll.actor.shield, TailorSave_Doll.actor.colors[0], TailorSave_Doll.actor.colors[1],
TailorSave_Doll.actor.colors[2], TailorSave_Doll.actor.colors[3], TailorSave_Doll.actor.colors[4] };
// Head, Body, Shield, colors[0], colors[1], colors[2], colors[3], colors[4]
player.chat = "Outfit" SPC TailorSave_Name.text SPC "saved!";
TailorSave_Window.destroy();
}
else
{
player.chat = "That outfit name is already taken!";
}
}
function Tailor_Accept.onAction()
{
player.bodyimg = Tailor_Doll.actor.bodyimg;
triggerserver( "gui", name, "setHead", Tailor_Doll.actor.head );
triggerserver( "gui", name, "setShield", Tailor_Doll.actor.shield );
for ( temp.a = 0; temp.a < 5; temp.a ++ )
{
player.colors[temp.a] = Tailor_Doll.actor.colors[temp.a];
}
Tailor_Window.destroy();
TailorSave_Window.destroy();
}
function onTailorColors()
{
temp.var = ( params[0] ).var;
Tailor_Doll.actor.colors[temp.var] = params[3];
}
function onTailorFill()
{
Tailor_Doll.actor.( @ params[0].( "var" ) ) = params[1];
}
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