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  #1  
Old 08-03-2009, 03:20 AM
DustyPorViva DustyPorViva is offline
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this.cpuusage

Returns the cpu usage(on clientside, as seen in showscriptstats) of the script. Sometimes CPU spikes are too fast to actually 'catch' when you've got to type it in and hit enter, and then get a single instance of CPU usages... so it'd be nice to run this in a timeout or something and set the player's chat to it, and get an instant output on CPU usage in scripts. Would be especially useful when trying to debug and make scripts more efficient.
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  #2  
Old 08-03-2009, 03:31 AM
fowlplay4 fowlplay4 is offline
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Well with the next release of Graal, since apparently things are going to be built into the client, more debugging features like this should be built in, so we can create awesome debugger GUIs.

I'd imagine one for memory usage could be good too.
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Old 08-03-2009, 03:34 AM
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Ya, could be fairly simple to create graphics and such to debug scripts(just to be fancy :P)

All I want though is the ability to see, when I push A to run a script, is there a sudden spike in CPU usage. I have a script now that when I press S it runs a function, and I THINK it's making a very minor pause(high CPU spike), but I can't really tell... it's not something that you can catch with showscriptstats.
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Old 08-03-2009, 03:39 AM
fowlplay4 fowlplay4 is offline
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Have you considered watching the CPU usage in the process section of Task Manager? I'd imagine that's our only alternative until something like this is implemented.
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Old 01-30-2010, 03:00 AM
ffcmike ffcmike is offline
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Bump.

I'd imagine this would also be found useful on iPhone!
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Old 01-30-2010, 05:35 AM
coreys coreys is offline
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Probably no more useful than on a normal client. Meaning very useful.
Pretty please, Stefan?
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  #7  
Old 02-06-2010, 02:20 AM
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There is the new "/clientstats account" RC command which can be used to profile the engine and scripts.
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  #8  
Old 02-06-2010, 02:22 AM
Immolate Immolate is offline
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Quote:
Originally Posted by Stefan View Post
There is the new "/clientstats account" RC command which can be used to profile the engine and scripts.
Doesn't really help when looking for spikes in CPU usage unless there's a variable to display.
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  #9  
Old 02-06-2010, 02:26 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Immolate View Post
Doesn't really help when looking for spikes in CPU usage unless there's a variable to display.
Ya, this. For example in my movement system I was getting complaints that the freezetime on the sword swing was too long, even though the number was right. I couldn't check if the freeze was associated with a cpu spike or what.
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Old 02-07-2010, 04:03 PM
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Usually those things show up in the /clientstats.
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  #11  
Old 02-08-2010, 06:06 AM
coreys coreys is offline
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Quote:
Originally Posted by Stefan View Post
Usually those things show up in the /clientstats.
Well, his point I believe is that this can't really be used to profile his script quite so much.
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  #12  
Old 02-18-2010, 03:04 PM
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The /clientstats also show the CPU usage of scripts and script functions, similar to /functionprofilestart/show/stop on server-side.
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