Quote:
Originally Posted by baseman101
Yes, I have. It shouldn't be a problem though. I've used gmaps in the past without adding it to the serveroptions.
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Posting this explanation since GMAPs are black magic to most people:
You need to add GMAPs to the server options. They will load clientside but only if you either loadmap or warp to the GMAP (_not_ the levels). They will _not_ load serverside unless you add them to server options. Adding them to the server options will both ensure the server recognizes them properly and make sure that they load on clientside, even if a player is warped to a level and not the GMAP.
Quote:
Originally Posted by cbk1994
GMAPs not in gmaps= will load clientside if you warp to the GMAP name (warpto 30 30 mygmap.gmap) but not if you warp to the levels. They won't load on the server without being in gmaps= (or being loaded dynamically). You always want to make sure they're loaded serverside; that will take care of the clientside loading as well. You can test that easily by looking at a player's level in RC; it should be mygmap.gmap and not something like mygmap_a1.nw. So, even if it seems to be working without adding it to gmaps=, you should add it to gmaps=.
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