Thread: Gs3
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Old 04-12-2013, 07:32 PM
scriptless scriptless is offline
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First, are servers currently updated to support this?

I notice some things in the new GS3 that I catch myself trying to do in GS2.. so I am glad to see these changes.

Quote:
Originally Posted by smirt362 View Post
Masking support. Lets get some classic SNES effects on Graal. I still want to make some crazy stuff.



Will we also be getting a new Gani and Level editor as well?
Oh, I would love masking support... that would be awesome..

Quote:
Originally Posted by DustyPorViva View Post
Is this really the best time to do this? Development on Graal is dwindling; there's hardly any scripters left. Do you really want to potentially isolate the few scripters left? GS2 was never documented that well, especially when new things were added. I still have to hunt around the forums looking for anything added in the last couple of years because it's not documented anywhere else. GS1 isn't properly phased out still, yet many people still use it in levels because we still don't have any updated tools. And with Testbed gone there's not even a place available to practice scripting.

edit: I guess since it isn't mandatory it isn't that bad... but I also imagine it's not going to be widely used either. Going to be honest, you're probably going to be the only person using it. I can't say I like the declaration syntax either.
Yeah but unfortunately us Mac OS X 10.6 users have no level editor, and using macports with gonstruct seemed to get me no where at all. So I can't even develop levels right now due to the lack of tools. There really needs to be an SDK kit..
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