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Old 10-11-2008, 11:47 PM
DarkReaper0 DarkReaper0 is offline
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[Help] Clearing a ton of arrays

Edit: Resolved


Right so, I'm having an issue.
Each time a player touches an NPC specified for dialogue it loads a text file, first resets the variables, organizes it all, then displays it in the checkbox text.

My only problem is that after i talk to one NPC and go up to another, it doesn't seem to reset, and if the new NPC has blank options where the first NPC actually had something written, it shows the data from the first npc's variables....

I only posted snippets for convenience (for you and me).

PHP Code:
//Portion that supposedly resets all the variables
for(temp.y=1;temp.y<=5;temp.y++) {
  
temp.file=
{
"choice"@i@"options","choice"@i@"sub"@i@"options","choice"@i@"sub"@i@"sub"@i@"options",
        
"choice"@i@"sub"@i@"sub"@i@"sub"@i@"options","choice"@i@"sub"@i@"sub"@i@"sub"@i@"sub"@i@"options"};
  for(
temp.q=0;temp.q<5;temp.q++) {
    
this.("file"@lowercase(temp.file[q])).clear();
    echo(
"Array:" SPC this.("file"@lowercase(temp.file[q])));
  }
}
//******************//

//Portion that organizes all the data into the variables (This part works)
function OrganizeData() {
  for (
temp.i=0;temp.i<this.file.size();temp.i++) {
    if (
this.file[temp.i].starts("CHOICE")) { //Stuff like "CHOICE1SUB2SUB1OPTIONS"
      
temp.s=temp.i+1;
      while(!
this.file[temp.s].starts("ENDCHOICE"))
      {
       
this.("file"@lowercase(this.file[temp.i])).add(this.file[temp.s]);
       
temp.s+=1;
      }
    }
  }
}
//********************//

//Where all the information is used

this.speechplacement@="sub"@input//input would be "sub2sub1" or "sub2sub1sub1" and etc.

if (temp.t.size()>0dialogue_CheckBox1.text=this.("file"@this.speechplacement@"options")[0];
if (
temp.t.size()>1dialogue_CheckBox2.text=this.("file"@this.speechplacement@"options")[1];
if (
temp.t.size()>2dialogue_CheckBox3.text=this.("file"@this.speechplacement@"options")[2];
if (
temp.t.size()>3dialogue_CheckBox4.text=this.("file"@this.speechplacement@"options")[3];
if (
temp.t.size()>4dialogue_CheckBox5.text=this.("file"@this.speechplacement@"options")[4];
//****************// 
All help is appreciated, I'm sorry if the styling hurts your eye's.

If anything is unclear or I left something out just ask for it.

Last edited by DarkReaper0; 10-12-2008 at 12:14 AM.. Reason: Issue resolved
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