View Single Post
  #12  
Old 08-23-2017, 02:07 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,731
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
I'm pretty desperate for help on this. I'm in over my head.

I'm trying to sync the blocks with everyone in the level. My first guess was to use triggerServer or triggerAction but I can get neither of those to work inside of a class (I've since read that triggerServer doesn't work in local or class NPCs without a hacked workaround).

I thought something like this would work, but no dice on this as well. I just can't grasp what I'm doing wrong.

PHP Code:
function onActionFoo () { 
// also tried onActionServerSide() when using 0,0 as triggerAction coordinates.
  
echo("bar");
}

//#CLIENTSIDE
function onCreated() {
  
setshape(1,32,32);
}

function 
onPlayerChats() {
  if (
player.chat == "foo") {
    echo(
"foo");
    
triggerAction(x,y"Foo"NULL);
  }

I'm circling back around to having to use a timeout in the blocks, but I feel like that is a hack option and could cause lag if I had a level with dozens of blocks inside all with a nested loop.
__________________
Save Classic!
Reply With Quote