12-24-2010, 08:32 AM
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Banned
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Join Date: Jan 2009
Posts: 453
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The lag has to be fixed by Stefan by minimizing GPU calls (Combining sprites into sprite sheets, sort by texture, THEN render..). Oh, and last time I said this, I got negative rep from some idiot who doesn't believe in optimizing for mobile development. ("you dont know what you're talking about")
I can think of no other reason for slowdown with multiple players on screen. |
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